DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.
Vennen
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Vennen class gets these talents.
Ruthlessly Efficient
Devoted
A random action in your starting hand gets cost -.
Clergy's Collection
You earn an additional 3% gold.
Classes
Vennen Cleric
Male
Health 22 · Hand 7
Vennen clerics are fanatically devoted to the Xentoth, the Spider Mother, where they see cruelty in service to their god as the highest form of communion.
Vennen Cleric talents: Blessing of Xentoth, Brood Father
Vennen Mage
Male
Health 17 · Hand 7
Vennen mages have an insatiable hunger to inflict pain. Their mother, Xentoth, is the Primal of Blood Magic, giving mages a ruthless mastery of Blood Magic unmatched by any other mortal beings.
Vennen Mage talents: Learn Spell: Weakness, Spell Spiders
Vennen Ranger
Male
Health 18 · Hand 7
Vennen rangers are skilled at using webs as traps, then lying in wait for prey. They are often accompanied by armies of slave-incubated assault spiders that attack in unmerciful droves.
Vennen Ranger talents: Well-Fed Pet, Master of Webs
Vennen Warrior
Male
Health 25 · Hand 6
Vennen warriors prefer single handed bladed weapons, as they can wield four of them at a time. They prefer lighter armor and cover their legs in metal sheathes that end in deadly sharp spikes.
Vennen Warrior talents: Blade of the Broodguard, Viciousness
Vennen Rogue
Never finished: no hero or talent tree was released.
Vennen rogues are proficient in using poison and lethal stealth to eliminate their targets quickly and silently. They can descend on their victims quietly from great heights, dangling on a single thread.
Vennen Warlock
Never finished: no hero or talent tree was released.
Vennen warlocks are committed to the idea that blood is the source of all power. They are the Grand Inquisitors of vennen society, responsible for public rituals of torture and execution of heretics.
Deck rules
How many copies of a card a Vennen campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 3 → 4 (L13) | 2 → 3 (L10) → 4 (L16*) | 0 → 1 (L2) → 2 (L4) → 3 (L7) → 4 (L16*) | 0 → 1 (L2) → 2 (L7) → 3 (L10) → 4 (L13) |
| Diamond | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L19*) | 0 → 1 (L7) → 2 (L16*) → 3 (L17*) → 4 (L19*) | 0 → 1 (L7) → 2 (L16*) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 3 (L18*) → 4 (L20*) |
| Ruby | 0 → 1 (L4) → 2 (L7) → 3 (L10) → 4 (L16*) | 0 → 1 (L4) → 2 (L7) → 3 (L13) → 4 (L16*) | 0 → 1 (L4) → 2 (L7) → 3 (L10) → 4 (L18*) | 0 → 1 (L4) → 2 (L10) → 3 (L13) → 4 (L19*) |
| Sapphire | 3 → 4 (L13) | 2 → 3 (L10) → 4 (L16*) | 0 → 1 (L2) → 2 (L4) → 3 (L7) → 4 (L16*) | 0 → 1 (L2) → 2 (L7) → 3 (L10) → 4 (L13) → 3 (L16*) → 4 (L18*) |
| Wild | 0 → 1 (L7) → 2 (L13) → 3 (L16*) → 4 (L18*) | 0 → 1 (L7) → 3 (L16*) → 4 (L18*) | 0 → 1 (L7) → 3 (L16*) → 4 (L19*) | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L20*) |
| Shardless | 1 → 2 (L4) → 3 (L7) → 4 (L17*) | 1 → 2 (L4) → 3 (L13) → 4 (L19*) | 1 → 2 (L7) → 3 (L10) → 4 (L20*) | 1 → 2 (L10) → 3 (L13) → 2 (L16*) → 3 (L18*) → 4 (L20*) |
Other races: Coyotle · Dwarf · Elf · Human · Necrotic · Orc · Shin'hare