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Cleric

A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.

Races

Coyotle

Coyotle clerics are shamans who serve as the spiritual leaders of their tribes. They specialize in healing magic and have a mystical connection to the cosmos.

Health 22 · Hand 7

  • Coyotle Cleric Female: the hero as a champion cardFemale
  • Coyotle Cleric Male: the hero as a champion cardMale
Race traits
Wisdom, Children of the Zodiac, Cosmic Powers
Coyotle Cleric talents
Blessed by the Sun, Medicine Man

Dwarf

Dwarf clerics preach the idea of a great golem that lives at the center of the planet and controls everything that happens on Entrath. They are deeply connected to the idea of machine supremacy.

Health 22 · Hand 7

  • Dwarf Cleric Male: the hero as a champion cardMale
Race traits
Stone Body, Friend of Jank Bot, Master Artificer
Dwarf Cleric talents
Blessing Rod, Bulwark Guild Membership

Elf

Elf clerics are the living embodiment of Wild Magic. They are the most feral of their kind and often take on animalistic characteristics, such as antlers, fur, or hooved feet.

Health 22 · Hand 7

  • Elf Cleric Female: the hero as a champion cardFemale
  • Elf Cleric Male: the hero as a champion cardMale
Race traits
Long Life, Artistic, A Taste for the Finer Things
Elf Cleric talents
Genesis Blessing, Born to be Wild

Human

Human clerics combine martial combat and the healing arts. They are dedicated to ridding the world of undead, a job made more complicated with the arrival of the meteor Hex and the rise of the necrotic.

Health 22 · Hand 7

  • Human Cleric Female: the hero as a champion cardFemale
  • Human Cleric Male: the hero as a champion cardMale
Race traits
Heroism, Intellectual Pursuits, Leadership
Human Cleric talents
Enhance Blessing: Holy Powers, Alwyn's Loyalty

Necrotic

Necrotic clerics "awaken" new necrotic by putting diamond Hexing Gems into the eye sockets of human corpses. They are surgeons with advanced anatomical expertise.

Health 22 · Hand 7

  • Necrotic Cleric Female: the hero as a champion cardFemale
  • Necrotic Cleric Male: the hero as a champion cardMale
Race traits
Efficient, Shard Attuned, Greater Agenda
Necrotic Cleric talents
Defensive Aura, Resurrection

Orc

Orc clerics focus on battle support. Their devotion to their mountain god, Kog'Tepetl, can fuel their blood rage or incite one in an ally.

Health 22 · Hand 7

  • Orc Cleric Female: the hero as a champion cardFemale
  • Orc Cleric Male: the hero as a champion cardMale
Race traits
Fearless, Violent, Serving the Mountain God
Orc Cleric talents
Kog'Tepetl's Blessing, Kog'Tepetl's Most Devout

Shin'hare

Shin'hare clerics serve as field generals, directing the hordes of peasant shock troops in battle and boosting their innate abilities with Wild Magic.

Health 22 · Hand 7

  • Shin'hare Cleric Female: the hero as a champion cardFemale
  • Shin'hare Cleric Male: the hero as a champion cardMale
Race traits
Cute and Fuzzy, Expendable Lives, Overwhelm
Shin'hare Cleric talents
Fertility Magic, Of the Wounded Petal

Vennen

Vennen clerics are fanatically devoted to the Xentoth, the Spider Mother, where they see cruelty in service to their god as the highest form of communion.

Health 22 · Hand 7

  • Vennen Cleric Male: the hero as a champion cardMale
Race traits
Ruthlessly Efficient, Devoted, Clergy's Collection
Vennen Cleric talents
Blessing of Xentoth, Brood Father

Talent tree

As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it.

The talents

  • Armed Against the Darkness

    Level 10 · 2 points · Requires one of: Discipline of the Mind, Cleanse

    You begin the game with Armor 1.

  • Cleanse

    Level 10 · 1 point · Requires one of: Armed Against the Darkness, Premonitions

    1-SHOT: Remove all burning, dazed, and vulnerable counters from yourself. Gain 2 health for each counter removed this way.

  • Premonitions

    Level 10 · 1 point · Requires one of: Blessed Birth, Cleanse, Stout

    At the start of the game, look at three random cards from your deck. Put up to one of those cards on top of your deck, then put the remaining cards into your deck.

  • Stout

    Level 10 · 0 points · Requires one of: Cleric Class Gems, Premonitions, Holy Hands

    Your minimum deck size is increased by 25.\n

    You have an additional talent point.

  • Holy Hands

    Level 10 · 2 points · Requires one of: Unlock: Shrine of Briggadon, Stout, Ample Supplies

    You begin the game with two additional copies of each card equipped with Gloves equipment in your deck. Or four additional copies if your deck is 100+ cards.

  • Ample Supplies

    Level 10 · 1 point · Requires one of: Diligent Study, Holy Hands, The Chosen One

    Mercenaries in your party have +6 Health.

  • The Chosen One

    Level 10 · 1 point · Requires one of: Loyal to our Leader, Ample Supplies

    A random troop that starts the game in your deck gets Invincible.

  • Discipline of the Mind

    Level 10 · 1 point · Requires one of: Enhance Blessing: Empowerment, Armed Against the Darkness

    1-SHOT: If you have a Blessing of the Immortals in your deck, put a random Blessing of the Immortals from your deck into your hand. Otherwise, put a random Blessing from your deck into your hand.

  • Child of the Right Hand

    Level 10 · 1 point · Requires Blessed Birth

    At the start of the game, draw a card for each Blessing in your hand.

  • Blessed Birth

    Level 10 · 1 point · Requires one of: Healing Aura, Cleric Class Gems, Premonitions

    You begin the game with four Blessings in your deck or eight Blessings if your deck is 100+ cards in your deck.

  • Cleric Class Gems

    Level 10 · 1 point · Requires one of: Blessed Birth, Unlock: Shrine of Briggadon, Stout

    You unlock access to four of your Cleric Minor and Major gems.

    Minor Gem: "1-SHOT: Prevent all damage that would be dealt to this."

    Major Gem: "Deploy - Create Blessings equal to this troop's and put them into your deck."

  • Unlock: Shrine of Briggadon

    Level 10 · 1 point · Requires one of: Fortitude, Cleric Class Gems, Diligent Study, Holy Hands

    You begin the game with a Shrine of Briggadon in your deck or two Shrines of Briggadon if you have 100+ cards in your deck.

  • Diligent Study

    Level 10 · 1 point · Requires one of: Unlock: Divine Altar, Unlock: Shrine of Briggadon, Loyal to our Leader, Ample Supplies

    When you play a card, move each card with the same name as that card in your deck up one space.

  • Loyal to our Leader

    Level 10 · 2 points · Requires one of: Faith in our Leader, Diligent Study, The Chosen One

    Your Monuments of Faith have, "When you draw a troop, if you have 35 or more health, that troop gets +1."

  • Enhance Blessing: Empowerment

    Level 1 · 2 points · Requires one of: Enhance Blessing: Life Essence, Discipline of the Mind

    Your Blessings have, "A random troop you control with the highest cost gets +1/+1."

  • Aura Aspect: Good Karma

    Level 1 · 1 point · Requires Healing Aura

    Your Healing Auras have, "At the start of your turn, move each Blessing in your deck up one space."

  • Healing Aura

    Level 1 · 2 points · Requires one of: Hale, Blessed Birth

    You begin the game with a Healing Aura in play.

  • Aura Aspect: Animation

    Level 1 · 2 points · Requires Healing Aura

    Your Healing Auras have, "BASIC 1-SHOT: : Summon a Soul Vessel."

  • Fortitude

    Level 1 · 1 point · Requires one of: Hearty, Unlock: Divine Altar, Unlock: Shrine of Briggadon

    DUNGEONS: Troops you control have +1 during dungeon boss encounters.

    +2 Starting health.

  • Unlock: Divine Altar

    Level 1 · 1 point · Requires one of: Affinity: Cleric, Fortitude, Faith in our Leader, Diligent Study

    You begin the game with a Divine Altar in your deck or two Divine Altars if you have 100+ cards in your deck.

  • Faith in our Leader

    Level 1 · 2 points · Requires one of: The Righteous Path, Unlock: Divine Altar, Loyal to our Leader

    Your Monument of Faith has, "While you have 25 or more health: When you draw a troop, that troop gets +1."

  • Enhance Blessing: Life Essence

    Level 1 · 1 point

    Blessings grant you an additional 2 health.

    (This includes Blessings that don't normally gain health.)

  • Blessing of the Immortals

    Level 1 · 2 points

    When you create a Blessing, there's a 10% chance it transforms into a Blessing of the Immortals.

  • Hale

    Level 1 · 1 point

    +3 Starting health.

  • Pray

    Level 1 · 0 points · always taken

    BASIC: Create two Blessings and put them into your deck. If you began the game with 100 or more cards in your deck, create two additional Blessings and put them into your deck.

  • Hearty

    Level 1 · 1 point

    +3 Starting health.

  • Affinity: Cleric

    Level 1 · 1 point

    Clerics that begin the game in your deck get Lifedrain.

  • The Righteous Path

    Level 1 · 2 points

    You begin the game with a Monument of Faith in play.

Each race’s own talents

Coyotle
  • Blessed by the Sun Coyotle Cleric

    Level 1 · 0 points · always taken

    Your Children of the Zodiac racial trait grants you twice as many Zodiac Blessings.

  • Medicine Man Coyotle Cleric

    Level 30 · 0 points

    When you use a Consumable, gain 3 health and draw a card.

  • Wisdom race trait

    Level 1 · 0 points · always taken

    +1 Talent point.

  • Children of the Zodiac race trait

    Level 1 · 0 points · always taken

    You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.

    Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.

    This card changes with the Zodiac.

  • Cosmic Powers race trait

    Level 15 · 0 points · always taken

    You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.

Dwarf
  • Blessing Rod Dwarf Cleric

    Level 1 · 0 points · always taken

    You begin the game with a Blessing Rod in play.

  • Bulwark Guild Membership Dwarf Cleric

    Level 30 · 0 points

    You begin the game with a Turreted Wall in play if you're fighting a boss encounter.

  • Stone Body race trait

    Level 1 · 0 points · always taken

    You have Armor 1.

  • Friend of Jank Bot race trait

    Level 1 · 0 points · always taken

    You begin the game with two charges if you have 150 or more cards in your deck.

  • Master Artificer race trait

    Level 15 · 0 points · always taken

    At the start of the game, create a random artifact and put it into your hand.

    +1 Maximum hand size.

Elf
  • Genesis Blessing Elf Cleric

    Level 1 · 0 points · always taken

    Your Blessings have, "Summon a Genesis Leaf."

  • Born to be Wild Elf Cleric

    Level 30 · 0 points

    You have, "1-SHOT: : Gain 2 health for each you have."

  • Long Life race trait

    Level 1 · 0 points · always taken

    +6 Starting health.

  • Artistic race trait

    Level 1 · 0 points · always taken

    DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

  • A Taste for the Finer Things race trait

    Level 15 · 0 points · always taken

    At the start of the game, all your legendaries in all zones get cost -.

Human
  • Enhance Blessing: Holy Powers Human Cleric

    Level 1 · 0 points · always taken

    Your Blessings have, "A random opposing Undead gets -1/-1."

  • Alwyn's Loyalty Human Cleric

    Level 30 · 0 points

    DUNGEONS: If you are on a dungeon boss encounter you start with Alwyn in play.

  • Heroism race trait

    Level 1 · 0 points · always taken

    DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

  • Intellectual Pursuits race trait

    Level 1 · 0 points · always taken

    You earn an additional 5% experience.

    You earn an additional 3% gold while at maximum level.

  • Leadership race trait

    Level 15 · 0 points · always taken

    You may include an additional mercenary in your party.

Necrotic
  • Defensive Aura Necrotic Cleric

    Level 1 · 0 points · always taken

    You have Armor 1.

  • Resurrection Necrotic Cleric

    Level 30 · 0 points

    DUNGEONS: When a Mercenary in your party is knocked out, if it's the first mercenary in your party to be knocked out this dungeon, revive it.

  • Efficient race trait

    Level 1 · 0 points · always taken

    You earn an additional 10% experience.

    You earn an additional 2% gold while at maximum level.

  • Shard Attuned race trait

    Level 1 · 0 points · always taken

    Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

  • Greater Agenda race trait

    Level 15 · 0 points · always taken

    You have +1 talent point.

Orc
  • Kog'Tepetl's Blessing Orc Cleric

    Level 1 · 0 points · always taken

    Your Blessings instead gain half as much health, but they have, "A random troop you control gets Rage 1."

  • Kog'Tepetl's Most Devout Orc Cleric

    Level 30 · 0 points

    When you've defeated 1000 encounters, you earn +2 talent points.

  • Fearless race trait

    Level 1 · 0 points · always taken

    DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

  • Violent race trait

    Level 1 · 0 points · always taken

    A random troop in your starting hand gets Rage 1.

  • Serving the Mountain God race trait

    Level 15 · 0 points · always taken

    At the start of the game, a random troop in your hand gets Speed.

Shin'hare
  • Fertility Magic Shin'hare Cleric

    Level 1 · 0 points · always taken

    When you play a Shin'hare, you have a 25% chance to summon a Battle Hopper.

  • Of the Wounded Petal Shin'hare Cleric

    Level 30 · 0 points

    Battle Hoppers created by your Fertility Magic trait have a 20% chance to become a random Shin'hare Cleric instead.

  • Cute and Fuzzy race trait

    Level 1 · 0 points · always taken

    +3 Starting health.

  • Expendable Lives race trait

    Level 1 · 0 points · always taken

    A random troop in your opening hand gets "1-SHOT: Deathcry - Put this into play."

  • Overwhelm race trait

    Level 15 · 0 points · always taken

    You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.

Vennen
  • Blessing of Xentoth Vennen Cleric

    Level 1 · 0 points · always taken

    Your Blessings have, "Create two Spiderling Egg for each opposing champion and put them into their decks."

  • Brood Father Vennen Cleric

    Level 30 · 0 points

    When a Spider enters play under your control, gain 1 health.

  • Ruthlessly Efficient race trait

    Level 1 · 0 points · always taken

    DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

  • Devoted race trait

    Level 1 · 0 points · always taken

    A random action in your starting hand gets cost -.

  • Clergy's Collection race trait

    Level 15 · 0 points · always taken

    You earn an additional 3% gold.

Class cards

The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.