Cleric
A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.
Races
Coyotle
Coyotle clerics are shamans who serve as the spiritual leaders of their tribes. They specialize in healing magic and have a mystical connection to the cosmos.
Health 22 · Hand 7
Female
Male
- Race traits
- Wisdom, Children of the Zodiac, Cosmic Powers
- Coyotle Cleric talents
- Blessed by the Sun, Medicine Man
Dwarf
Dwarf clerics preach the idea of a great golem that lives at the center of the planet and controls everything that happens on Entrath. They are deeply connected to the idea of machine supremacy.
Health 22 · Hand 7
Male
- Race traits
- Stone Body, Friend of Jank Bot, Master Artificer
- Dwarf Cleric talents
- Blessing Rod, Bulwark Guild Membership
Elf
Elf clerics are the living embodiment of Wild Magic. They are the most feral of their kind and often take on animalistic characteristics, such as antlers, fur, or hooved feet.
Health 22 · Hand 7
Female
Male
- Race traits
- Long Life, Artistic, A Taste for the Finer Things
- Elf Cleric talents
- Genesis Blessing, Born to be Wild
Human
Human clerics combine martial combat and the healing arts. They are dedicated to ridding the world of undead, a job made more complicated with the arrival of the meteor Hex and the rise of the necrotic.
Health 22 · Hand 7
Female
Male
- Race traits
- Heroism, Intellectual Pursuits, Leadership
- Human Cleric talents
- Enhance Blessing: Holy Powers, Alwyn's Loyalty
Necrotic
Necrotic clerics "awaken" new necrotic by putting diamond Hexing Gems into the eye sockets of human corpses. They are surgeons with advanced anatomical expertise.
Health 22 · Hand 7
Female
Male
- Race traits
- Efficient, Shard Attuned, Greater Agenda
- Necrotic Cleric talents
- Defensive Aura, Resurrection
Orc
Orc clerics focus on battle support. Their devotion to their mountain god, Kog'Tepetl, can fuel their blood rage or incite one in an ally.
Health 22 · Hand 7
Female
Male
- Race traits
- Fearless, Violent, Serving the Mountain God
- Orc Cleric talents
- Kog'Tepetl's Blessing, Kog'Tepetl's Most Devout
Shin'hare
Shin'hare clerics serve as field generals, directing the hordes of peasant shock troops in battle and boosting their innate abilities with Wild Magic.
Health 22 · Hand 7
Female
Male
- Race traits
- Cute and Fuzzy, Expendable Lives, Overwhelm
- Shin'hare Cleric talents
- Fertility Magic, Of the Wounded Petal
Vennen
Vennen clerics are fanatically devoted to the Xentoth, the Spider Mother, where they see cruelty in service to their god as the highest form of communion.
Health 22 · Hand 7
Male
- Race traits
- Ruthlessly Efficient, Devoted, Clergy's Collection
- Vennen Cleric talents
- Blessing of Xentoth, Brood Father
Talent tree
As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it.
The talents

Armed Against the Darkness
You begin the game with Armor 1.

Cleanse
: Remove all burning, dazed, and vulnerable counters from yourself. Gain 2 health for each counter removed this way.

Premonitions
At the start of the game, look at three random cards from your deck. Put up to one of those cards on top of your deck, then put the remaining cards into your deck.

Stout
Your minimum deck size is increased by 25.\n
You have an additional talent point.

Holy Hands
You begin the game with two additional copies of each card equipped with Gloves equipment in your deck. Or four additional copies if your deck is 100+ cards.

Ample Supplies
Mercenaries in your party have +6 Health.

The Chosen One
A random troop that starts the game in your deck gets Invincible.

Discipline of the Mind
: If you have a Blessing of the Immortals in your deck, put a random Blessing of the Immortals from your deck into your hand. Otherwise, put a random Blessing from your deck into your hand.

Child of the Right Hand
At the start of the game, draw a card for each Blessing in your hand.

Blessed Birth
You begin the game with four Blessings in your deck or eight Blessings if your deck is 100+ cards in your deck.

Cleric Class Gems
You unlock access to four of your Cleric Minor and Major gems.
Minor Gem: ": Prevent all damage that would be dealt to this."
Major Gem: "Deploy - Create Blessings equal to this troop's and put them into your deck."

Unlock: Shrine of Briggadon
You begin the game with a Shrine of Briggadon in your deck or two Shrines of Briggadon if you have 100+ cards in your deck.

Diligent Study
When you play a card, move each card with the same name as that card in your deck up one space.

Loyal to our Leader
Your Monuments of Faith have, "When you draw a troop, if you have 35 or more health, that troop gets +1."

Enhance Blessing: Empowerment
Your Blessings have, "A random troop you control with the highest cost gets +1/+1."

Aura Aspect: Good Karma
Your Healing Auras have, "At the start of your turn, move each Blessing in your deck up one space."

Healing Aura
You begin the game with a Healing Aura in play.

Aura Aspect: Animation
Your Healing Auras have, " : : Summon a Soul Vessel."

Fortitude
DUNGEONS: Troops you control have +1 during dungeon boss encounters.
+2 Starting health.

Unlock: Divine Altar
You begin the game with a Divine Altar in your deck or two Divine Altars if you have 100+ cards in your deck.

Faith in our Leader
Your Monument of Faith has, "While you have 25 or more health: When you draw a troop, that troop gets +1."

Enhance Blessing: Life Essence
Blessings grant you an additional 2 health.
(This includes Blessings that don't normally gain health.)

Blessing of the Immortals
When you create a Blessing, there's a 10% chance it transforms into a Blessing of the Immortals.

Hale
+3 Starting health.

Pray
: Create two Blessings and put them into your deck. If you began the game with 100 or more cards in your deck, create two additional Blessings and put them into your deck.

Hearty
+3 Starting health.

Affinity: Cleric
Clerics that begin the game in your deck get Lifedrain.

The Righteous Path
You begin the game with a Monument of Faith in play.
Each race’s own talents
Coyotle

Blessed by the Sun Coyotle Cleric
Your Children of the Zodiac racial trait grants you twice as many Zodiac Blessings.
Medicine Man Coyotle Cleric
When you use a Consumable, gain 3 health and draw a card.

Wisdom race trait
+1 Talent point.

Children of the Zodiac race trait
You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.
Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.
This card changes with the Zodiac.

Cosmic Powers race trait
You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.
Dwarf

Blessing Rod Dwarf Cleric
You begin the game with a Blessing Rod in play.
Bulwark Guild Membership Dwarf Cleric
You begin the game with a Turreted Wall in play if you're fighting a boss encounter.

Stone Body race trait
You have Armor 1.

Friend of Jank Bot race trait
You begin the game with two charges if you have 150 or more cards in your deck.

Master Artificer race trait
At the start of the game, create a random artifact and put it into your hand.
+1 Maximum hand size.
Elf

Genesis Blessing Elf Cleric
Your Blessings have, "Summon a Genesis Leaf."
Born to be Wild Elf Cleric
You have, ": : Gain 2 health for each you have."

Long Life race trait
+6 Starting health.

Artistic race trait
DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

A Taste for the Finer Things race trait
At the start of the game, all your legendaries in all zones get cost -.
Human

Enhance Blessing: Holy Powers Human Cleric
Your Blessings have, "A random opposing Undead gets -1/-1."
Alwyn's Loyalty Human Cleric
DUNGEONS: If you are on a dungeon boss encounter you start with Alwyn in play.

Heroism race trait
DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

Intellectual Pursuits race trait
You earn an additional 5% experience.
You earn an additional 3% gold while at maximum level.

Leadership race trait
You may include an additional mercenary in your party.
Necrotic

Defensive Aura Necrotic Cleric
You have Armor 1.
Resurrection Necrotic Cleric
DUNGEONS: When a Mercenary in your party is knocked out, if it's the first mercenary in your party to be knocked out this dungeon, revive it.

Efficient race trait
You earn an additional 10% experience.
You earn an additional 2% gold while at maximum level.

Shard Attuned race trait
Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

Greater Agenda race trait
You have +1 talent point.
Orc

Kog'Tepetl's Blessing Orc Cleric
Your Blessings instead gain half as much health, but they have, "A random troop you control gets Rage 1."
Kog'Tepetl's Most Devout Orc Cleric
When you've defeated 1000 encounters, you earn +2 talent points.

Fearless race trait
DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

Violent race trait
A random troop in your starting hand gets Rage 1.

Serving the Mountain God race trait
At the start of the game, a random troop in your hand gets Speed.
Shin'hare

Fertility Magic Shin'hare Cleric
When you play a Shin'hare, you have a 25% chance to summon a Battle Hopper.
Of the Wounded Petal Shin'hare Cleric
Battle Hoppers created by your Fertility Magic trait have a 20% chance to become a random Shin'hare Cleric instead.

Cute and Fuzzy race trait
+3 Starting health.

Expendable Lives race trait
A random troop in your opening hand gets ": Deathcry - Put this into play."

Overwhelm race trait
You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.
Vennen

Blessing of Xentoth Vennen Cleric
Your Blessings have, "Create two Spiderling Egg for each opposing champion and put them into their decks."
Brood Father Vennen Cleric
When a Spider enters play under your control, gain 1 health.

Ruthlessly Efficient race trait
DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

Devoted race trait
A random action in your starting hand gets cost -.

Clergy's Collection race trait
You earn an additional 3% gold.
Class cards
The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.

Blessing
From Pray, Blessing of the Immortals, Blessed Birth, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment, Genesis Blessing, Enhance Blessing: Holy Powers, Blessing of Xentoth, Kog'Tepetl's Blessing
How obtained: Cleric

Blessing of the Immortals
From Blessing of the Immortals, Discipline of the Mind, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment, Genesis Blessing, Enhance Blessing: Holy Powers, Blessing of Xentoth, Kog'Tepetl's Blessing
How obtained: Cleric





Monument of Faith
From The Righteous Path, Faith in our Leader, Loyal to our Leader
How obtained: Cleric


Zodiac Dream
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric

Zodiac Observer
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric

Zodiac Plainsrunner
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric

Zodiac Sands
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric

Zodiac Sister Midnight
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric

Zodiac Thunderbird
From Blessed by the Sun, Children of the Zodiac, Enhance Blessing: Life Essence, Enhance Blessing: Empowerment
How obtained: Coyotle Cleric
