+6 Starting health.
Elf
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Elf class gets these talents.
Long Life
Artistic
DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.
A Taste for the Finer Things
At the start of the game, all your legendaries in all zones get cost -.
Classes
Elf Cleric
Female
Male
Health 22 · Hand 7
Elf clerics are the living embodiment of Wild Magic. They are the most feral of their kind and often take on animalistic characteristics, such as antlers, fur, or hooved feet.
Elf Cleric talents: Genesis Blessing, Born to be Wild
Elf Mage
Female
Male
Health 17 · Hand 7
Elf mages channel Wild Magic into destructive elemental forces. They can create magic from their inner essence to cause fierce, eruptive spells to burst out from their souls into physical manifestations.
Elf Mage talents: Learn Spell: Embiggen, Attuned to Life Magic
Elf Ranger
Female
Male
Health 18 · Hand 7
Elf rangers prowl the Feralroot Woods with the grace and agility of the forest animals that often follow them as companions. They are consummate archers and tree-striders.
Elf Ranger talents: Ranged Expertise: Bow and Arrow, Planning Ahead
Elf Warrior
Female
Male
Health 25 · Hand 6
Elves have the longest lifespan of any mortal race, so elven warriors have often spent centuries perfecting their skills. They are experts at carving foes to pieces with a rapier and a few flicks of a wrist.
Elf Warrior talents: War Dancer, Training: Brute Force
Elf Rogue
Never finished: no hero or talent tree was released.
Elf rogues are troubadours who ingratiate themselves with their song and poetry, yet are skilled with daggers when they are necessary. All rogues have an aptitude for artistic performance.
Elf Warlock
Never finished: no hero or talent tree was released.
Elf warlocks are swamp dwellers who can command various elements of nature to do their bidding, such as reforming decaying plant matter into useful magic.
Deck rules
How many copies of a card a Elf campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 0 → 1 (L7) → 2 (L16*) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L16*) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L19*) | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L19*) |
| Diamond | 0 → 1 (L7) → 2 (L16*) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L16*) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L19*) | 0 → 1 (L7) → 2 (L13) → 3 (L17*) → 4 (L19*) |
| Ruby | 3 → 4 (L18*) | 2 → 3 (L10) → 4 (L16*) | 0 → 1 (L2) → 2 (L4) → 3 (L8) → 4 (L13) | 0 → 1 (L2) → 2 (L4) → 3 (L7) → 4 (L13) |
| Sapphire | 0 → 1 (L4) → 2 (L7) → 3 (L16*) → 4 (L19*) | 0 → 1 (L4) → 2 (L7) → 3 (L13) → 4 (L18*) | 0 → 1 (L4) → 2 (L7) → 3 (L10) → 4 (L16*) | 0 → 1 (L4) → 2 (L7) → 3 (L10) → 4 (L16*) |
| Wild | 3 → 4 (L16*) | 2 → 3 (L10) → 4 (L16*) | 0 → 1 (L2) → 2 (L4) → 3 (L8) → 4 (L13) | 0 → 1 (L2) → 2 (L4) → 3 (L7) → 4 (L13) |
| Shardless | 1 → 2 (L7) → 3 (L16*) → 4 (L18*) | 1 → 2 (L7) → 3 (L13) → 4 (L19*) | 1 → 2 (L2) → 3 (L7) → 4 (L16*) | 1 → 2 (L2) → 3 (L10) → 4 (L17*) |
Other races: Coyotle · Dwarf · Human · Necrotic · Orc · Shin'hare · Vennen