+3 Starting health.
Shin'hare
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Shin'hare class gets these talents.
Cute and Fuzzy
Expendable Lives
A random troop in your opening hand gets ": Deathcry - Put this into play."
Overwhelm
You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.
Classes
Shin'hare Cleric
Female
Male
Health 22 · Hand 7
Shin'hare clerics serve as field generals, directing the hordes of peasant shock troops in battle and boosting their innate abilities with Wild Magic.
Shin'hare Cleric talents: Fertility Magic, Of the Wounded Petal
Shin'hare Mage
Female
Male
Health 17 · Hand 7
Shin'hare mages are amongst the only creatures on Entrath that can master both Wild and Blood Magic. A mage will use any magical strategy to achieve their ends, even ritualistically sacrificing their own kind.
Shin'hare Mage talents: Learn Spell: Transmutation, Power Harvest
Shin'hare Ranger
Female
Male
Health 18 · Hand 7
Shin'hare rangers often have a squad of shroomkin that follow them around as they scout the jungles of Monsagi. The rangers will coat their arrows with deadly fungus extracted from the shroomkin.
Shin'hare Ranger talents: Good at Hiding, Stinkhorn Scattershot
Shin'hare Warrior
Female
Male
Health 25 · Hand 6
Shin'hare warriors fight with an unbridled ferocity. The slim fraction of battle hoppers that manage to survive are then trained as warriors, emphasizing self-discipline, duty, and denial of pain and death.
Shin'hare Warrior talents: Nimble, Cottontail Recruitment
Shin'hare Rogue
Never finished: no hero or talent tree was released.
Shin'hare rogues are masters of covert operations, performing the clandestine tasks that are beneath the nobility of a samurai, such as espionage and assassination.
Shin'hare Warlock
Never finished: no hero or talent tree was released.
Shin'hare warlocks are master alchemists. They serve the will of Yazukan, brother of the Exalted Emperor, and a carefully selected cabal of warlocks are in charge of keeping Emperor Ito alive.
Deck rules
How many copies of a card a Shin'hare campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 3 → 4 (L16*) | 2 → 3 (L4) → 4 (L7) | 0 → 1 (L2) → 2 (L4) → 3 (L13) → 4 (L16*) | 0 → 1 (L2) → 2 (L10) → 3 (L16*) → 4 (L17*) |
| Diamond | 0 → 1 (L4) → 3 (L7) → 4 (L16*) | 0 → 1 (L4) → 3 (L7) → 4 (L16*) | 0 → 1 (L4) → 2 (L10) → 3 (L16*) → 4 (L17*) | 0 → 1 (L4) → 3 (L16*) → 4 (L19*) |
| Ruby | 0 → 1 (L7) → 2 (L10) → 3 (L13) → 4 (L16*) | 0 → 1 (L7) → 2 (L10) → 3 (L13) → 4 (L17*) | 0 → 1 (L7) → 2 (L13) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L16*) → 3 (L19*) → 4 (L20*) |
| Sapphire | 0 → 1 (L7) → 2 (L10) → 3 (L13) → 4 (L16*) | 0 → 1 (L7) → 2 (L10) → 3 (L13) → 4 (L17*) | 0 → 1 (L7) → 2 (L13) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L16*) → 3 (L19*) → 4 (L20*) |
| Wild | 3 → 4 (L16*) | 2 → 3 (L4) → 4 (L7) | 0 → 1 (L2) → 2 (L4) → 3 (L13) → 4 (L16*) | 0 → 1 (L2) → 2 (L10) → 4 (L16*) |
| Shardless | 1 → 2 (L7) → 3 (L10) → 4 (L16*) | 1 → 2 (L4) → 3 (L7) → 4 (L13) → 3 (L16*) → 4 (L17*) | 1 → 2 (L4) → 3 (L18*) → 4 (L20*) | 1 → 2 (L13) → 3 (L19*) → 4 (L20*) |
Other races: Coyotle · Dwarf · Elf · Human · Necrotic · Orc · Vennen