DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.
Human
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Human class gets these talents.
Heroism
Intellectual Pursuits
You earn an additional 5% experience.
You earn an additional 3% gold while at maximum level.
Leadership
You may include an additional mercenary in your party.
Classes
Human Cleric
Female
Male
Health 22 · Hand 7
Human clerics combine martial combat and the healing arts. They are dedicated to ridding the world of undead, a job made more complicated with the arrival of the meteor Hex and the rise of the necrotic.
Human Cleric talents: Enhance Blessing: Holy Powers, Alwyn's Loyalty
Human Mage
Female
Male
Health 17 · Hand 7
The great wizards of Cerulea are intellectuals and scholars. Humans have no innate magical abilities, so their mages are proficient in the use of Hexing gems and unleashing their powerful sorcerous effects.
Human Mage talents: Learn Spell: Polymorph Beast, Cerulean Scholarship
Human Ranger
Female
Male
Health 18 · Hand 7
With their faithful animal companions by their side, human rangers have a unique connection to wildlife. They are extraordinary hunters and trappers.
Human Ranger talents: Royal Lion Keeper, Master Breeder
Human Warrior
Female
Male
Health 25 · Hand 6
Human warriors are knights in shining armor. Each of the three primary human realms has a "round table" of 10 knights with immortal Great Wolf companions.
Human Warrior talents: Inspiring Strike, Siege
Human Rogue
Never finished: no hero or talent tree was released.
Swashbucklers with a silver tongue, human rogues are charming scoundrels. Some rogues are bards who crave the attention of a tavern audience, while others are more comfortable skulking in the shadows.
Human Warlock
Never finished: no hero or talent tree was released.
Long ago, a sect of human clerics known as the Order of the Nobleborn became warlocks. They have the ability to summon and consult with the spirits of dead nobles, knights, and kings.
Deck rules
How many copies of a card a Human campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 0 → 1 (L5) → 2 (L11) → 3 (L14) → 4 (L18*) | 0 → 1 (L5) → 2 (L11) → 3 (L17*) → 4 (L20*) | 0 → 1 (L5) → 2 (L11) → 3 (L14) → 4 (L18*) | 0 → 1 (L5) → 2 (L11) → 3 (L17*) → 4 (L20*) |
| Diamond | 3 → 4 (L16*) | 2 → 3 (L11) → 4 (L14) | 0 → 1 (L2) → 2 (L5) → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Ruby | 3 → 4 (L16*) | 2 → 3 (L11) → 4 (L14) | 0 → 1 (L2) → 2 (L5) → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Sapphire | 3 → 4 (L16*) | 2 → 3 (L11) → 4 (L14) | 0 → 1 (L2) → 2 (L5) → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Wild | 0 → 1 (L8) → 2 (L11) → 3 (L14) → 2 (L16*) → 3 (L17*) → 4 (L19*) | 0 → 1 (L8) → 2 (L11) → 3 (L18*) → 4 (L20*) | 0 → 1 (L8) → 2 (L11) → 3 (L14) → 2 (L16*) → 3 (L17*) → 4 (L19*) | 0 → 1 (L8) → 2 (L11) → 3 (L18*) → 4 (L20*) |
| Shardless | 1 → 2 (L5) → 3 (L8) → 4 (L16*) | 1 → 2 (L5) → 3 (L11) → 4 (L19*) | 1 → 2 (L5) → 3 (L11) → 4 (L17*) | 1 → 2 (L8) → 3 (L14) → 4 (L20*) |
Other races: Coyotle · Dwarf · Elf · Necrotic · Orc · Shin'hare · Vennen