You have Armor 1.
Dwarf
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Dwarf class gets these talents.
Stone Body
Friend of Jank Bot
You begin the game with two charges if you have 150 or more cards in your deck.
Master Artificer
At the start of the game, create a random artifact and put it into your hand.
+1 Maximum hand size.
Classes
Dwarf Cleric
Male
Health 22 · Hand 7
Dwarf clerics preach the idea of a great golem that lives at the center of the planet and controls everything that happens on Entrath. They are deeply connected to the idea of machine supremacy.
Dwarf Cleric talents: Blessing Rod, Bulwark Guild Membership
Dwarf Mage
Male
Health 17 · Hand 7
Dwarf mages place a heavy emphasis on research. They have built vast libraries full of every conceivable bit of information about the world, so no mage never enters battle unprepared.
Dwarf Mage talents: Learn Spell: Technomorph, Shared Research
Dwarf Ranger
Male
Health 18 · Hand 7
Dwarf rangers use a wide variety of machine-driven projectiles, such as multi-stock crossbows that fire lit bombs, portable cannons, held-held catapults, back-mounted bazookas, and molten lava throwers.
Dwarf Ranger talents: Ranged Expertise: Rocket Launcher, RoBeast
Dwarf Warrior
Male
Health 25 · Hand 6
Most dwarves prefer to have their robots do their up-close fighting for them. However, dwarf warriors prefer to dive fists-first into the melee. Warriors like to wear heavy machine-powered armor.
Dwarf Warrior talents: Electro-Stun Weaponry, Utility Belt
Dwarf Rogue
Never finished: no hero or talent tree was released.
Masters of camouflage, dwarf rogues are the most closely associated with their rocky surroundings. They have the ability to mimic any rocky area and they can silently pass through solid stone.
Dwarf Warlock
Never finished: no hero or talent tree was released.
Dwarf warlocks seek to turn the world into smoldering rubble. A warlock carries a cauldron of molten fluid on his back, dropping anything he finds into it to be melted down and formed into robot parts.
Deck rules
How many copies of a card a Dwarf campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 0 → 1 (L8) → 2 (L11) → 3 (L16*) → 4 (L20*) | 0 → 1 (L8) → 2 (L11) → 3 (L18*) → 4 (L20*) | 0 → 1 (L8) → 2 (L16*) → 3 (L19*) → 4 (L20*) | 0 → 1 (L8) → 2 (L17*) → 3 (L19*) → 4 (L20*) |
| Diamond | 0 → 1 (L5) → 2 (L8) → 3 (L14) → 4 (L17*) | 0 → 1 (L5) → 2 (L8) → 3 (L14) → 4 (L18*) | 0 → 1 (L5) → 2 (L8) → 3 (L16*) → 4 (L19*) | 0 → 1 (L5) → 2 (L8) → 3 (L16*) → 4 (L20*) |
| Ruby | 3 → 4 (L14) | 2 → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L11) → 4 (L17*) | 0 → 1 (L2) → 2 (L5) → 3 (L14) → 4 (L18*) |
| Sapphire | 3 → 4 (L14) | 2 → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L11) → 4 (L17*) | 0 → 1 (L2) → 2 (L5) → 3 (L14) → 4 (L18*) |
| Wild | 0 → 1 (L8) → 2 (L11) → 3 (L16*) → 4 (L20*) | 0 → 1 (L8) → 2 (L11) → 3 (L18*) → 4 (L20*) | 0 → 1 (L8) → 2 (L16*) → 3 (L19*) → 4 (L20*) | 0 → 1 (L8) → 2 (L17*) → 3 (L19*) → 4 (L20*) |
| Shardless | 3 → 4 (L16*) | 2 → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L8) → 4 (L14) | 0 → 1 (L2) → 2 (L5) → 4 (L11) |
Other races: Coyotle · Elf · Human · Necrotic · Orc · Shin'hare · Vennen