Warrior
A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.
Races
Coyotle
Coyotle warriors are the "alpha dogs". Coyotles are pack hunters, so warriors typically stalk the Howling Plains in groups and are responsible for the physical protection of their tribes from enemies.
Health 25 · Hand 6
Female
Male
- Race traits
- Wisdom, Children of the Zodiac, Cosmic Powers
- Coyotle Warrior talents
- War Path, Pack Leader
Dwarf
Most dwarves prefer to have their robots do their up-close fighting for them. However, dwarf warriors prefer to dive fists-first into the melee. Warriors like to wear heavy machine-powered armor.
Health 25 · Hand 6
Male
- Race traits
- Stone Body, Friend of Jank Bot, Master Artificer
- Dwarf Warrior talents
- Electro-Stun Weaponry, Utility Belt
Elf
Elves have the longest lifespan of any mortal race, so elven warriors have often spent centuries perfecting their skills. They are experts at carving foes to pieces with a rapier and a few flicks of a wrist.
Health 25 · Hand 6
Female
Male
- Race traits
- Long Life, Artistic, A Taste for the Finer Things
- Elf Warrior talents
- War Dancer, Training: Brute Force
Human
Human warriors are knights in shining armor. Each of the three primary human realms has a "round table" of 10 knights with immortal Great Wolf companions.
Health 25 · Hand 6
Female
Male
- Race traits
- Heroism, Intellectual Pursuits, Leadership
- Human Warrior talents
- Inspiring Strike, Siege
Necrotic
Necrotic warriors often wear the paladin armor and tattered guild tabards of the human corpses they inhabit as a mockery of what that body once was.
Health 25 · Hand 6
Female
Male
- Race traits
- Efficient, Shard Attuned, Greater Agenda
- Necrotic Warrior talents
- Blade of Darkness, Black Knight
Orc
Orc warriors are the gladiators with the most intensive training and expertise in hand-to-hand and melee fighting. They typically battle with a bare torso and see their scars as tributes to their god.
Health 25 · Hand 6
Female
Male
- Race traits
- Fearless, Violent, Serving the Mountain God
- Orc Warrior talents
- Heavy Hitters, Training: Brutality
Shin'hare
Shin'hare warriors fight with an unbridled ferocity. The slim fraction of battle hoppers that manage to survive are then trained as warriors, emphasizing self-discipline, duty, and denial of pain and death.
Health 25 · Hand 6
Female
Male
- Race traits
- Cute and Fuzzy, Expendable Lives, Overwhelm
- Shin'hare Warrior talents
- Nimble, Cottontail Recruitment
Vennen
Vennen warriors prefer single handed bladed weapons, as they can wield four of them at a time. They prefer lighter armor and cover their legs in metal sheathes that end in deadly sharp spikes.
Health 25 · Hand 6
Male
- Race traits
- Ruthlessly Efficient, Devoted, Clergy's Collection
- Vennen Warrior talents
- Blade of the Broodguard, Viciousness
Talent tree
As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it. A marked talent differs by race (see each race below).
The talents

Anaerobic Conditioning
+10 Minimum Deck Size
+3 Starting health.

Fortifications
You begin the game with a Castle Wall in play.

A Warrior's Guilt
You have an additional talent point.
At the start of the game, create a A Warrior's Guilt and put it into your deck.

Commander
: Target troop you control battles target opposing troop.

Old War Wound
You have an additional talent point.
At the start of the game, create an Old War Wound and put it into your deck.

Blacksmithing
While the top card of your deck is equipped with a Gloves equipment or equipped with a Trinket equipment or equipped with a Weapon equipment, you can see the top card of your deck.
While the top card of your deck is equipped with a Gloves equipment or equipped with a Trinket equipment or equipped with a Weapon equipment, you can play the top card of your deck.
While you began the game with 100 or more cards in your deck and the top card of your deck is equipped, you can see the top card of your deck.
While you began the game with 100 or more cards in your deck and the top card of your deck is equipped, you can play the top card of your deck.

Aerobic Conditioning
+10 Minimum Deck Size
+3 Starting health.

Boiling Blood
You begin the game with a Boiling Blood in your deck or two Boiling Bloods if you have 100+ cards in your deck.

Never Surrender
: If you have 10 or less health, summon a Never Surrender.

Deep Pockets
You earn an additional 2% gold.
You earn an additional 2% gold when in dungeons.

Warrior Class Gems
You unlock access to four of your Warrior Minor and Major gems.
Minor Gem: "This troop has +1/+1 in all zones for each Trained troop you control."
Major Gem: "Deploy - This gets Rage equal to its ."

War Preparations
-3 Starting health.
+1 Starting and maximum hand size.

Training: Tactics
Your Trained troops have Steadfast and Swiftstrike.

Enhanced Training Regimen
Your Training: Combat talent instead affects 50% of the troops in your deck.

Berserking
All combat damage dealt to champions is increased by 1.
Your Battle deals +1 damage.

Adrenaline
When you are dealt damage, there's a 25% chance you gain a charge.

Warlord: Parrying
You are dealt no damage when you Battle a troop.

Unlock: Warlord War Machine
You begin the game with a War Machine in your deck or two War Machines if you have 100+ cards in your deck.

Warlord: Concussive Strikes
If you Battle a champion, that champion discards a random card.

Reinforcements
You have, ": Put a random Trained troop from your deck into your hand."

Training: Deployment
Your Trained troops have Speed.

Fury
-7 Starting health.
You begin the game with two charges.

Affinity: Warriors
When you play a Warrior, gain a charge.

Warlord: Agility
Battle costs less.

Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

Warlord: Strength
Battle deals +1 damage.

Training: Combat
At the start of the game, if you have 10 or more troops in your deck and/or hand, 25% of the troops in your deck get Trained.
Your Trained troops have +1/+1.

Weight
You can't choose to go first.
+5 starting health.
Each race’s own talents
Coyotle

War Path Coyotle Warrior
DUNGEONS: +1 Starting health for each encounter you've defeated this dungeon run.
Pack Leader Coyotle Warrior
War Path also affects your Mercenaries.

Wisdom race trait
+1 Talent point.

Children of the Zodiac race trait
You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.
Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.
This card changes with the Zodiac.

Cosmic Powers race trait
You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.
Dwarf

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, that champion can't replenish resources until the start of your next turn.

Electro-Stun Weaponry Dwarf Warrior
If you Battle a champion, that champion can't replenish their resources next turn.
Utility Belt Dwarf Warrior
You have +1 consumable slot.

Stone Body race trait
You have Armor 1.

Friend of Jank Bot race trait
You begin the game with two charges if you have 150 or more cards in your deck.

Master Artificer race trait
At the start of the game, create a random artifact and put it into your hand.
+1 Maximum hand size.
Elf

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, gain .

War Dancer Elf Warrior
If you Battle a champion, gain .
Training: Brute Force Elf Warrior
Your Trained troops in all zones with cost or more have +1/+1.

Long Life race trait
+6 Starting health.

Artistic race trait
DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

A Taste for the Finer Things race trait
At the start of the game, all your legendaries in all zones get cost -.
Human

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, troops you control get +1/+1 this turn.

Inspiring Strike Human Warrior
If you Battle a champion, troops you control get +1/+1 this turn.
Siege Human Warrior
At the end of your turn, if you dealt combat damage to an opposing champion this turn, add a riot counter to yourself. Then, deal 1 damage to each opposing champion for each riot counter on you.

Heroism race trait
DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

Intellectual Pursuits race trait
You earn an additional 5% experience.
You earn an additional 3% gold while at maximum level.

Leadership race trait
You may include an additional mercenary in your party.
Necrotic

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, gain 1 health for each damage dealt this way.

Blade of Darkness Necrotic Warrior
If you Battle a champion, gain 1 health for each damage dealt.
Black Knight Necrotic Warrior
Mercenaries in your party have -5 health.
When you Battle an opposing champion, there's a 50% chance you add a vulnerable counter to that champion.
While your win streak is 3 or more, your fearful opponents cannot choose to go first.

Efficient race trait
You earn an additional 10% experience.
You earn an additional 2% gold while at maximum level.

Shard Attuned race trait
Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

Greater Agenda race trait
You have +1 talent point.
Orc

Battle instead of Battle
: Deal 3 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

Heavy Hitters Orc Warrior
Your Battle deals +1 damage.
Training: Brutality Orc Warrior
Your Trained troops in all zones have Rage 1.

Fearless race trait
DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

Violent race trait
A random troop in your starting hand gets Rage 1.

Serving the Mountain God race trait
At the start of the game, a random troop in your hand gets Speed.
Shin'hare

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

Nimble Shin'hare Warrior
Your Battle costs less.
Cottontail Recruitment Shin'hare Warrior
You begin the game with a Cottontail Recuriter in play.

Cute and Fuzzy race trait
+3 Starting health.

Expendable Lives race trait
A random troop in your opening hand gets ": Deathcry - Put this into play."

Overwhelm race trait
You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.
Vennen

Battle instead of Battle
: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, create two Spiderling Eggs for each damage dealt and put them into that champion's deck.

Blade of the Broodguard Vennen Warrior
If you Battle a champion, create two Spiderling Eggs for each damage dealt and put them into that champion's deck.
Viciousness Vennen Warrior
Each opposing champion with less health than you loses 3 health as the game begins.

Ruthlessly Efficient race trait
DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

Devoted race trait
A random action in your starting hand gets cost -.

Clergy's Collection race trait
You earn an additional 3% gold.
Class cards
The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.




