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Warrior

A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.

Races

Coyotle

Coyotle warriors are the "alpha dogs". Coyotles are pack hunters, so warriors typically stalk the Howling Plains in groups and are responsible for the physical protection of their tribes from enemies.

Health 25 · Hand 6

  • Coyotle Warrior Female: the hero as a champion cardFemale
  • Coyotle Warrior Male: the hero as a champion cardMale
Race traits
Wisdom, Children of the Zodiac, Cosmic Powers
Coyotle Warrior talents
War Path, Pack Leader

Dwarf

Most dwarves prefer to have their robots do their up-close fighting for them. However, dwarf warriors prefer to dive fists-first into the melee. Warriors like to wear heavy machine-powered armor.

Health 25 · Hand 6

  • Dwarf Warrior Male: the hero as a champion cardMale
Race traits
Stone Body, Friend of Jank Bot, Master Artificer
Dwarf Warrior talents
Electro-Stun Weaponry, Utility Belt

Elf

Elves have the longest lifespan of any mortal race, so elven warriors have often spent centuries perfecting their skills. They are experts at carving foes to pieces with a rapier and a few flicks of a wrist.

Health 25 · Hand 6

  • Elf Warrior Female: the hero as a champion cardFemale
  • Elf Warrior Male: the hero as a champion cardMale
Race traits
Long Life, Artistic, A Taste for the Finer Things
Elf Warrior talents
War Dancer, Training: Brute Force

Human

Human warriors are knights in shining armor. Each of the three primary human realms has a "round table" of 10 knights with immortal Great Wolf companions.

Health 25 · Hand 6

  • Human Warrior Female: the hero as a champion cardFemale
  • Human Warrior Male: the hero as a champion cardMale
Race traits
Heroism, Intellectual Pursuits, Leadership
Human Warrior talents
Inspiring Strike, Siege

Necrotic

Necrotic warriors often wear the paladin armor and tattered guild tabards of the human corpses they inhabit as a mockery of what that body once was.

Health 25 · Hand 6

  • Necrotic Warrior Female: the hero as a champion cardFemale
  • Necrotic Warrior Male: the hero as a champion cardMale
Race traits
Efficient, Shard Attuned, Greater Agenda
Necrotic Warrior talents
Blade of Darkness, Black Knight

Orc

Orc warriors are the gladiators with the most intensive training and expertise in hand-to-hand and melee fighting. They typically battle with a bare torso and see their scars as tributes to their god.

Health 25 · Hand 6

  • Orc Warrior Female: the hero as a champion cardFemale
  • Orc Warrior Male: the hero as a champion cardMale
Race traits
Fearless, Violent, Serving the Mountain God
Orc Warrior talents
Heavy Hitters, Training: Brutality

Shin'hare

Shin'hare warriors fight with an unbridled ferocity. The slim fraction of battle hoppers that manage to survive are then trained as warriors, emphasizing self-discipline, duty, and denial of pain and death.

Health 25 · Hand 6

  • Shin'hare Warrior Female: the hero as a champion cardFemale
  • Shin'hare Warrior Male: the hero as a champion cardMale
Race traits
Cute and Fuzzy, Expendable Lives, Overwhelm
Shin'hare Warrior talents
Nimble, Cottontail Recruitment

Vennen

Vennen warriors prefer single handed bladed weapons, as they can wield four of them at a time. They prefer lighter armor and cover their legs in metal sheathes that end in deadly sharp spikes.

Health 25 · Hand 6

  • Vennen Warrior Male: the hero as a champion cardMale
Race traits
Ruthlessly Efficient, Devoted, Clergy's Collection
Vennen Warrior talents
Blade of the Broodguard, Viciousness

Talent tree

As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it. A marked talent differs by race (see each race below).

The talents

  • Anaerobic Conditioning

    Level 10 · 0 points · Requires Fortifications

    +10 Minimum Deck Size

    +3 Starting health.

  • Fortifications

    Level 10 · 2 points · Requires one of: Never Surrender, A Warrior's Guilt

    You begin the game with a Castle Wall in play.

  • A Warrior's Guilt

    Level 10 · 0 points · Requires one of: Deep Pockets, Fortifications, Commander

    You have an additional talent point.

    At the start of the game, create a A Warrior's Guilt and put it into your deck.

  • Commander

    Level 10 · 2 points · Requires one of: Warrior Class Gems, A Warrior's Guilt, Old War Wound

    BASIC 1-SHOT: Target troop you control battles target opposing troop.

  • Old War Wound

    Level 10 · 0 points · Requires one of: War Preparations, Commander, Blacksmithing

    You have an additional talent point.

    At the start of the game, create an Old War Wound and put it into your deck.

  • Blacksmithing

    Level 10 · 1 point · Requires one of: Training: Tactics, Old War Wound

    While the top card of your deck is equipped with a Gloves equipment or equipped with a Trinket equipment or equipped with a Weapon equipment, you can see the top card of your deck.

    While the top card of your deck is equipped with a Gloves equipment or equipped with a Trinket equipment or equipped with a Weapon equipment, you can play the top card of your deck.

    While you began the game with 100 or more cards in your deck and the top card of your deck is equipped, you can see the top card of your deck.

    While you began the game with 100 or more cards in your deck and the top card of your deck is equipped, you can play the top card of your deck.

  • Aerobic Conditioning

    Level 10 · 0 points · Requires Blacksmithing

    +10 Minimum Deck Size

    +3 Starting health.

  • Boiling Blood

    Level 10 · 0 points · Requires Berserking

    You begin the game with a Boiling Blood in your deck or two Boiling Bloods if you have 100+ cards in your deck.

  • Never Surrender

    Level 10 · 2 points · Requires one of: Adrenaline, Fortifications

    BASIC 1-SHOT: If you have 10 or less health, summon a Never Surrender.

  • Deep Pockets

    Level 10 · 1 point · Requires one of: Warlord: Parrying, A Warrior's Guilt

    You earn an additional 2% gold.

    You earn an additional 2% gold when in dungeons.

  • Warrior Class Gems

    Level 10 · 1 point · Requires one of: Unlock: Warlord War Machine, Commander

    You unlock access to four of your Warrior Minor and Major gems.

    Minor Gem: "This troop has +1/+1 in all zones for each Trained troop you control."

    Major Gem: "Deploy - This gets Rage equal to its ."

  • War Preparations

    Level 10 · 2 points · Requires one of: Warlord: Concussive Strikes, Old War Wound

    -3 Starting health.

    +1 Starting and maximum hand size.

  • Training: Tactics

    Level 10 · 1 point · Requires one of: Reinforcements, Enhanced Training Regimen, Blacksmithing

    Your Trained troops have Steadfast and Swiftstrike.

  • Enhanced Training Regimen

    Level 10 · 1 point · Requires one of: Training: Deployment, Training: Tactics

    Your Training: Combat talent instead affects 50% of the troops in your deck.

  • Berserking

    Level 1 · 2 points · Requires one of: Fury, Adrenaline

    All combat damage dealt to champions is increased by 1.

    Your Battle deals +1 damage.

  • Adrenaline

    Level 1 · 2 points · Requires one of: Affinity: Warriors, Berserking, Warlord: Parrying, Never Surrender

    When you are dealt damage, there's a 25% chance you gain a charge.

  • Warlord: Parrying

    Level 1 · 1 point · Requires one of: Adrenaline, Warlord: Agility, Unlock: Warlord War Machine, Deep Pockets

    You are dealt no damage when you Battle a troop.

  • Unlock: Warlord War Machine

    Level 1 · 1 point · Requires one of: Warlord: Parrying, Warlord: Concussive Strikes, Warrior Class Gems

    You begin the game with a War Machine in your deck or two War Machines if you have 100+ cards in your deck.

  • Warlord: Concussive Strikes

    Level 1 · 1 point · Requires one of: Warlord: Strength, Unlock: Warlord War Machine, War Preparations

    If you Battle a champion, that champion discards a random card.

  • Reinforcements

    Level 1 · 2 points · Requires one of: Training: Combat, Training: Deployment, Training: Tactics

    You have, "1-SHOT: Put a random Trained troop from your deck into your hand."

  • Training: Deployment

    Level 1 · 1 point · Requires one of: Reinforcements, Enhanced Training Regimen

    Your Trained troops have Speed.

  • Fury

    Level 1 · 0 points

    -7 Starting health.

    You begin the game with two charges.

  • Affinity: Warriors

    Level 1 · 1 point

    When you play a Warrior, gain a charge.

  • Warlord: Agility

    Level 1 · 1 point

    Battle costs less.

  • Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

  • Warlord: Strength

    Level 1 · 2 points

    Battle deals +1 damage.

  • Training: Combat

    Level 1 · 1 point

    At the start of the game, if you have 10 or more troops in your deck and/or hand, 25% of the troops in your deck get Trained.

    Your Trained troops have +1/+1.

  • Weight

    Level 1 · 0 points

    You can't choose to go first.

    +5 starting health.

Each race’s own talents

Coyotle
  • War Path Coyotle Warrior

    Level 1 · 0 points · always taken

    DUNGEONS: +1 Starting health for each encounter you've defeated this dungeon run.

  • Pack Leader Coyotle Warrior

    Level 30 · 0 points

    War Path also affects your Mercenaries.

  • Wisdom race trait

    Level 1 · 0 points · always taken

    +1 Talent point.

  • Children of the Zodiac race trait

    Level 1 · 0 points · always taken

    You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.

    Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.

    This card changes with the Zodiac.

  • Cosmic Powers race trait

    Level 15 · 0 points · always taken

    You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.

Dwarf
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, that champion can't replenish resources until the start of your next turn.

  • Electro-Stun Weaponry Dwarf Warrior

    Level 1 · 0 points · always taken

    If you Battle a champion, that champion can't replenish their resources next turn.

  • Utility Belt Dwarf Warrior

    Level 30 · 0 points

    You have +1 consumable slot.

  • Stone Body race trait

    Level 1 · 0 points · always taken

    You have Armor 1.

  • Friend of Jank Bot race trait

    Level 1 · 0 points · always taken

    You begin the game with two charges if you have 150 or more cards in your deck.

  • Master Artificer race trait

    Level 15 · 0 points · always taken

    At the start of the game, create a random artifact and put it into your hand.

    +1 Maximum hand size.

Elf
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, gain .

  • War Dancer Elf Warrior

    Level 1 · 0 points · always taken

    If you Battle a champion, gain .

  • Training: Brute Force Elf Warrior

    Level 30 · 0 points

    Your Trained troops in all zones with cost or more have +1/+1.

  • Long Life race trait

    Level 1 · 0 points · always taken

    +6 Starting health.

  • Artistic race trait

    Level 1 · 0 points · always taken

    DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

  • A Taste for the Finer Things race trait

    Level 15 · 0 points · always taken

    At the start of the game, all your legendaries in all zones get cost -.

Human
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, troops you control get +1/+1 this turn.

  • Inspiring Strike Human Warrior

    Level 1 · 0 points · always taken

    If you Battle a champion, troops you control get +1/+1 this turn.

  • Siege Human Warrior

    Level 30 · 0 points

    At the end of your turn, if you dealt combat damage to an opposing champion this turn, add a riot counter to yourself. Then, deal 1 damage to each opposing champion for each riot counter on you.

  • Heroism race trait

    Level 1 · 0 points · always taken

    DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

  • Intellectual Pursuits race trait

    Level 1 · 0 points · always taken

    You earn an additional 5% experience.

    You earn an additional 3% gold while at maximum level.

  • Leadership race trait

    Level 15 · 0 points · always taken

    You may include an additional mercenary in your party.

Necrotic
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, gain 1 health for each damage dealt this way.

  • Blade of Darkness Necrotic Warrior

    Level 1 · 0 points · always taken

    If you Battle a champion, gain 1 health for each damage dealt.

  • Black Knight Necrotic Warrior

    Level 30 · 0 points

    Mercenaries in your party have -5 health.

    When you Battle an opposing champion, there's a 50% chance you add a vulnerable counter to that champion.

    While your win streak is 3 or more, your fearful opponents cannot choose to go first.

  • Efficient race trait

    Level 1 · 0 points · always taken

    You earn an additional 10% experience.

    You earn an additional 2% gold while at maximum level.

  • Shard Attuned race trait

    Level 1 · 0 points · always taken

    Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

  • Greater Agenda race trait

    Level 15 · 0 points · always taken

    You have +1 talent point.

Orc
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 3 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

  • Heavy Hitters Orc Warrior

    Level 1 · 0 points · always taken

    Your Battle deals +1 damage.

  • Training: Brutality Orc Warrior

    Level 30 · 0 points

    Your Trained troops in all zones have Rage 1.

  • Fearless race trait

    Level 1 · 0 points · always taken

    DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

  • Violent race trait

    Level 1 · 0 points · always taken

    A random troop in your starting hand gets Rage 1.

  • Serving the Mountain God race trait

    Level 15 · 0 points · always taken

    At the start of the game, a random troop in your hand gets Speed.

Shin'hare
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you.

  • Nimble Shin'hare Warrior

    Level 1 · 0 points · always taken

    Your Battle costs less.

  • Cottontail Recruitment Shin'hare Warrior

    Level 30 · 0 points

    You begin the game with a Cottontail Recuriter in play.

  • Cute and Fuzzy race trait

    Level 1 · 0 points · always taken

    +3 Starting health.

  • Expendable Lives race trait

    Level 1 · 0 points · always taken

    A random troop in your opening hand gets "1-SHOT: Deathcry - Put this into play."

  • Overwhelm race trait

    Level 15 · 0 points · always taken

    You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.

Vennen
  • Battle instead of Battle

    Level 1 · 0 points · always taken

    BASIC: Deal 2 damage to target opposing champion or troop. If it is a troop, it deals damage equal to its to you. If it is a champion, create two Spiderling Eggs for each damage dealt and put them into that champion's deck.

  • Blade of the Broodguard Vennen Warrior

    Level 1 · 0 points · always taken

    If you Battle a champion, create two Spiderling Eggs for each damage dealt and put them into that champion's deck.

  • Viciousness Vennen Warrior

    Level 30 · 0 points

    Each opposing champion with less health than you loses 3 health as the game begins.

  • Ruthlessly Efficient race trait

    Level 1 · 0 points · always taken

    DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

  • Devoted race trait

    Level 1 · 0 points · always taken

    A random action in your starting hand gets cost -.

  • Clergy's Collection race trait

    Level 15 · 0 points · always taken

    You earn an additional 3% gold.

Class cards

The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.