DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.
Orc
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Orc class gets these talents.
Fearless
Violent
A random troop in your starting hand gets Rage 1.
Serving the Mountain God
At the start of the game, a random troop in your hand gets Speed.
Classes
Orc Cleric
Female
Male
Health 22 · Hand 7
Orc clerics focus on battle support. Their devotion to their mountain god, Kog'Tepetl, can fuel their blood rage or incite one in an ally.
Orc Cleric talents: Kog'Tepetl's Blessing, Kog'Tepetl's Most Devout
Orc Mage
Female
Male
Health 17 · Hand 7
The orc mage is capable of raw destructive force. Mages are skilled with summoning beings of pure elemental energy, sending galloping waves of fire or lightning creatures at their enemies.
Orc Mage talents: Learn Spell: Frenzy, Attuned for Destruction Magic
Orc Ranger
Female
Male
Health 18 · Hand 7
Orc rangers defend the borders of their homeland, Quash Ridge. A band of rangers are permanently camped at the edge of Mazat Crater to defend against Underworld ambushes.
Orc Ranger talents: Ranged Expertise: Spear, Raiding Party
Orc Warrior
Female
Male
Health 25 · Hand 6
Orc warriors are the gladiators with the most intensive training and expertise in hand-to-hand and melee fighting. They typically battle with a bare torso and see their scars as tributes to their god.
Orc Warrior talents: Heavy Hitters, Training: Brutality
Orc Rogue
Never finished: no hero or talent tree was released.
Orc rogues serve as raiders that capture resources such as food, weapons, and various dumb creatures like ogres and trolls that are then forced to fight in the Arena of the Mountain God.
Orc Warlock
Never finished: no hero or talent tree was released.
The sacred society of orc warlocks oversees the gladiator arena, ensuring that the flow of blood never stops. If there is a shortage of blood for Kog'Tepetl, they willingly sacrifice their own to appease it.
Deck rules
How many copies of a card a Orc campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 3 → 4 (L7) | 2 → 3 (L4) → 4 (L16*) | 0 → 1 (L2) → 2 (L7) → 3 (L13) → 4 (L16*) | 0 → 1 (L2) → 2 (L10) → 4 (L16*) |
| Diamond | 0 → 1 (L7) → 2 (L10) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L10) → 3 (L19*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 1 (L16*) → 2 (L17*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 1 (L16*) → 2 (L17*) → 4 (L20*) |
| Ruby | 3 → 4 (L7) | 2 → 3 (L4) → 4 (L16*) | 0 → 1 (L2) → 2 (L7) → 3 (L13) → 4 (L16*) | 0 → 1 (L2) → 2 (L10) → 4 (L16*) |
| Sapphire | 0 → 1 (L7) → 2 (L10) → 3 (L18*) → 4 (L20*) | 0 → 1 (L7) → 2 (L10) → 3 (L14) → 2 (L15) → 3 (L19*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 1 (L16*) → 2 (L17*) → 4 (L20*) | 0 → 1 (L7) → 2 (L13) → 1 (L16*) → 2 (L17*) → 4 (L20*) |
| Wild | 0 → 1 (L4) → 3 (L7) → 4 (L13) | 0 → 1 (L4) → 2 (L7) → 3 (L10) → 4 (L16*) | 0 → 1 (L4) → 2 (L7) → 3 (L13) → 4 (L17*) | 0 → 1 (L4) → 2 (L10) → 3 (L16*) → 4 (L18*) |
| Shardless | 1 → 2 (L4) → 3 (L10) → 4 (L16*) | 1 → 2 (L4) → 3 (L10) → 2 (L14) → 3 (L15) → 4 (L17*) | 1 → 2 (L7) → 3 (L18*) → 4 (L20*) | 1 → 2 (L10) → 3 (L19*) → 4 (L20*) |
Other races: Coyotle · Dwarf · Elf · Human · Necrotic · Shin'hare · Vennen