+1 Talent point.
Coyotle
One of the Campaign’s eight races: the game makes you pick it first, then one of its classes.
Race traits
Every Coyotle class gets these talents.
Wisdom
Children of the Zodiac
You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.
Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.
This card changes with the Zodiac.
Cosmic Powers
You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.
Classes
Coyotle Cleric
Female
Male
Health 22 · Hand 7
Coyotle clerics are shamans who serve as the spiritual leaders of their tribes. They specialize in healing magic and have a mystical connection to the cosmos.
Coyotle Cleric talents: Blessed by the Sun, Medicine Man
Coyotle Mage
Female
Male
Health 17 · Hand 7
Coyotle mages are also known as "stormcallers" who use ritualized movement to control the weather. A group of mages can dance together to produce even more potent elemental effects.
Coyotle Mage talents: Learn Spell: Tornado, Balanced Mind
Coyotle Ranger
Female
Male
Health 18 · Hand 7
Coyotle rangers are masters of the hunt who serve as a tribe's strategists and pack leaders. They are often accompanied by a spirit animal that provides companionship and wisdom.
Coyotle Ranger talents: Follow the Stars, Spiritual Attunement
Coyotle Warrior
Female
Male
Health 25 · Hand 6
Coyotle warriors are the "alpha dogs". Coyotles are pack hunters, so warriors typically stalk the Howling Plains in groups and are responsible for the physical protection of their tribes from enemies.
Coyotle Warrior talents: War Path, Pack Leader
Coyotle Rogue
Never finished: no hero or talent tree was released.
Coyotle rogues are scouts and spies. They are proficient snipers and will often drape themselves in animal hides to spring camouflaged ambush attacks on unwary enemies.
Coyotle Warlock
Never finished: no hero or talent tree was released.
Coyotle warlocks have the closest connection with the spirit world. They will often use dreamcatchers and totems in their rituals to communicate with the ghosts of the tribe's ancestors.
Deck rules
How many copies of a card a Coyotle campaign deck may hold, by the card’s shard and rarity, as the champion’s level rises: “0 → 1 (L5)” means none at first, one from level 5 (levels marked * could never be reached).
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| Blood | 0 → 1 (L5) → 2 (L14) → 3 (L16*) → 4 (L18*) | 0 → 1 (L5) → 2 (L11) → 3 (L16*) → 4 (L19*) | 0 → 1 (L5) → 2 (L11) → 3 (L16*) → 4 (L20*) | 0 → 1 (L5) → 2 (L14) → 3 (L17*) → 4 (L20*) |
| Diamond | 3 → 4 (L16*) | 2 → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L11) → 4 (L17*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Ruby | 0 → 1 (L8) → 2 (L14) → 3 (L16*) → 4 (L18*) | 0 → 1 (L8) → 2 (L11) → 3 (L16*) → 4 (L19*) | 0 → 1 (L8) → 2 (L11) → 3 (L17*) → 4 (L20*) | 0 → 1 (L8) → 2 (L14) → 3 (L17*) → 4 (L20*) |
| Sapphire | 3 → 4 (L16*) | 2 → 3 (L9) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L11) → 4 (L16*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Wild | 3 → 4 (L16*) | 2 → 3 (L8) → 4 (L16*) | 0 → 1 (L2) → 2 (L5) → 3 (L11) → 4 (L16*) | 0 → 1 (L2) → 2 (L8) → 3 (L14) → 4 (L17*) |
| Shardless | 1 → 2 (L5) → 3 (L16*) → 4 (L17*) | 1 → 2 (L5) → 3 (L14) → 4 (L18*) | 1 → 2 (L8) → 3 (L14) → 4 (L19*) | 1 → 2 (L8) → 3 (L16*) → 4 (L20*) |
Other races: Dwarf · Elf · Human · Necrotic · Orc · Shin'hare · Vennen