Ranger
A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.
Races
Coyotle
Coyotle rangers are masters of the hunt who serve as a tribe's strategists and pack leaders. They are often accompanied by a spirit animal that provides companionship and wisdom.
Health 18 · Hand 7
Female
Male
- Race traits
- Wisdom, Children of the Zodiac, Cosmic Powers
- Coyotle Ranger talents
- Follow the Stars, Spiritual Attunement
Dwarf
Dwarf rangers use a wide variety of machine-driven projectiles, such as multi-stock crossbows that fire lit bombs, portable cannons, held-held catapults, back-mounted bazookas, and molten lava throwers.
Health 18 · Hand 7
Male
- Race traits
- Stone Body, Friend of Jank Bot, Master Artificer
- Dwarf Ranger talents
- Ranged Expertise: Rocket Launcher, RoBeast
Elf
Elf rangers prowl the Feralroot Woods with the grace and agility of the forest animals that often follow them as companions. They are consummate archers and tree-striders.
Health 18 · Hand 7
Female
Male
- Race traits
- Long Life, Artistic, A Taste for the Finer Things
- Elf Ranger talents
- Ranged Expertise: Bow and Arrow, Planning Ahead
Human
With their faithful animal companions by their side, human rangers have a unique connection to wildlife. They are extraordinary hunters and trappers.
Health 18 · Hand 7
Female
Male
- Race traits
- Heroism, Intellectual Pursuits, Leadership
- Human Ranger talents
- Royal Lion Keeper, Master Breeder
Necrotic
Necrotic rangers seek death from any range. They can slice up a victim with rapid attacks up close, then when their target tries to flee, their duskwing pets swoop in for a messy kill.
Health 18 · Hand 7
Female
Male
- Race traits
- Efficient, Shard Attuned, Greater Agenda
- Necrotic Ranger talents
- Fetch Shard!, Staunch
Orc
Orc rangers defend the borders of their homeland, Quash Ridge. A band of rangers are permanently camped at the edge of Mazat Crater to defend against Underworld ambushes.
Health 18 · Hand 7
Female
Male
- Race traits
- Fearless, Violent, Serving the Mountain God
- Orc Ranger talents
- Ranged Expertise: Spear, Raiding Party
Shin'hare
Shin'hare rangers often have a squad of shroomkin that follow them around as they scout the jungles of Monsagi. The rangers will coat their arrows with deadly fungus extracted from the shroomkin.
Health 18 · Hand 7
Female
Male
- Race traits
- Cute and Fuzzy, Expendable Lives, Overwhelm
- Shin'hare Ranger talents
- Good at Hiding, Stinkhorn Scattershot
Vennen
Vennen rangers are skilled at using webs as traps, then lying in wait for prey. They are often accompanied by armies of slave-incubated assault spiders that attack in unmerciful droves.
Health 18 · Hand 7
Male
- Race traits
- Ruthlessly Efficient, Devoted, Clergy's Collection
- Vennen Ranger talents
- Well-Fed Pet, Master of Webs
Talent tree
As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it. A marked talent differs by race (see each race below).
The talents

Improvised Firebomb
You begin the game with an Improvised Firebomb in play.

Survival Skills
+1 Starting Health.

Bonded for Life
You start the game with Spirit Stag in play.

Pet Training: Sic 'Em!
your pet gets " : This deals damage equal to its to target Marked troop."

Pet Training: Stalk
Your your pets have "Deploy - Target opposing champion or troop becomes Marked."
Your Ranged Expertise talents have a 100% chance to hit marked troops.

Survival Skills
+1 Starting Health.

Affinity: Plants
When you play a Plant, there's a 25% chance to summon a Seed Pod.
When you play a Plant, there's a 5% chance to summon a Plant Garden.

Hazardous Terrain
At the start of the game, resources in your deck get "25% Chance: Add a burning counter to each opposing champion."

Unlock: Flamebreath Wolverines
You begin the game with two Flamebreath Wolverines in your deck or four Flamebreath Wolverines if you have 100+ cards in your deck.

Hunting Party
+2 Starting Health.
Your mercenaries each get +1 starting charge and +2 starting health.

Ranger Class Gems
You unlock access to four of your Ranger Minor and Major gems.
Minor Gem: "This has cost - in all zones."
Major Gem: "When this blocks or becomes blocked by a Marked troop, this gets +3/+3."

Unlock: Bombardment
You begin the game with a Bombardment in your deck or two Bombardments if you have 100+ cards in your deck.

Every Piece of the Animal
When a Marked troop dies, gain 2 health.

Barrier Vines
At the start of the game, resources in your deck get "25% Chance: Summon a Barrier Vines."

Affinity: Beasts
When a Beast enters play under your control, you gain 2 health.
When an opposing Beast enters play, there's a 25% chance to put that Beast into your hand.

Chew Toy
You begin each game with a Chew Toy in play.

Pet Treats
You begin the game with four Pet Treats in your deck or eight Pet Treats if you have 100+ cards in your deck.

Lay of the Land
You begin the game with a Fertile Ground in your deck, or two Fertile Ground if your deck is 100+ cards.

Ranged Expertise: Scattershot
: There's a 50% chance to deal 1 damage to each opposing troop.

Eye of a Sniper
As an opposing troop enters play, there's a 50% chance it becomes Marked.
Your Ranged Expertise talents have a 100% chance to hit marked troops.

Affinity: Rangers
Rangers that begin the game in your deck get " : Target opposing champion or troop becomes Marked."
Your Ranged Expertise talents have a 100% chance to hit marked troops.
Unlock: Great Spore Beast
You begin the game with a Great Spore Beast in your deck or two Great Spore Beasts if you have 100+ cards in your deck.

Pet Training: Ferocity
Your Call your pet/Train your pet talent instead has "Target your pet gets +2/+2."

Pet Training: Shared Exercise
+2 Starting Health
Your your pet have +1 in all zones.

Call Spirit Stag/Train Spirit Stag
: If you control Spirit Stag, Spirit Stag gets +1/+1. Otherwise, summon Spirit Stag.

Ranged Expertise: Leg Shot
: There's a 50% chance that target opposing troop gets -1 and Defensive.

Ranged Expertise: Overwatch
: You get "When an opposing troop enters play, there's a 50% chance to deal 4 damage to that troop" until the start of your next turn.

Resourcefulness
At the start of the game, resources in your deck get "When this enters your hand, gain 1 health."
Each race’s own talents
Coyotle

Follow the Stars Coyotle Ranger
When you play a Beast, if it is prophesied, draw a card.
Spiritual Attunement Coyotle Ranger
Your Bonded for Life talent costs 0 talent points.

Wisdom race trait
+1 Talent point.

Children of the Zodiac race trait
You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.
Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.
This card changes with the Zodiac.

Cosmic Powers race trait
You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.
Dwarf

Call Robot Dog/Train Robot Dog instead of Call Spirit Stag/Train Spirit Stag
: If you control Robot Dog, Robot Dog gets +1/+1. Otherwise, summon Robot Dog.

Bonded for Life instead of Bonded for Life
You start the game with Robot Dog in play.

Ranged Expertise: Rocket Launcher Dwarf Ranger
: Target a random opposing champion or troop. There's a 50% chance to deal 7 damage to that champion or troop.
RoBeast Dwarf Ranger
Beasts in your deck begin the game as Robot Replicas of themselves. They get +1.

Stone Body race trait
You have Armor 1.

Friend of Jank Bot race trait
You begin the game with two charges if you have 150 or more cards in your deck.

Master Artificer race trait
At the start of the game, create a random artifact and put it into your hand.
+1 Maximum hand size.
Elf

Call Bumble Bee/Train Bumble Bee instead of Call Spirit Stag/Train Spirit Stag
: If you control Bumble Bee, Bumble Bee gets +1/+1. Otherwise, summon Bumble Bee.

Bonded for Life instead of Bonded for Life
You start the game with Bumble Bee in play.

Ranged Expertise: Bow and Arrow Elf Ranger
: There's a 50% chance to deal 1 damage to target opposing champion or troop.

Planning Ahead Elf Ranger
At the start of the game, a random card in your hand with the highest cost gets cost -.

Long Life race trait
+6 Starting health.

Artistic race trait
DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

A Taste for the Finer Things race trait
At the start of the game, all your legendaries in all zones get cost -.
Human

Call Hound/Train Hound instead of Call Spirit Stag/Train Spirit Stag
: If you control Hound, Hound gets +1/+1. Otherwise, summon Hound.

Bonded for Life instead of Bonded for Life
You start the game with Hound in play.

Royal Lion Keeper Human Ranger
You begin the game with a Royal Lion Keeper in your deck, or two Royal Lion Keepers if you deck is 100+ cards.
Master Breeder Human Ranger
When you create a Pet troop, there's a 50% chance that Pet gets +1/+1.

Heroism race trait
DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

Intellectual Pursuits race trait
You earn an additional 5% experience.
You earn an additional 3% gold while at maximum level.

Leadership race trait
You may include an additional mercenary in your party.
Necrotic

Call Rat/Train Rat instead of Call Spirit Stag/Train Spirit Stag
: If you control Rat, Rat gets +1/+1. Otherwise, summon Rat.

Bonded for Life instead of Bonded for Life
You start the game with Rat in play.

Fetch Shard! Necrotic Ranger
The first time a Beast you control deals damage to an opposing champion each game, create a Standard resource of your choice and put it into your hand.
Staunch Necrotic Ranger
+3 Starting Health.
You have Armor 1

Efficient race trait
You earn an additional 10% experience.
You earn an additional 2% gold while at maximum level.

Shard Attuned race trait
Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

Greater Agenda race trait
You have +1 talent point.
Orc

Call Sabretooth/Train Sabretooth instead of Call Spirit Stag/Train Spirit Stag
: If you control Sabretooth, Sabretooth gets +1/+1. Otherwise, summon Sabretooth.

Bonded for Life instead of Bonded for Life
You start the game with Sabretooth in play.

Ranged Expertise: Spear Orc Ranger
: There's a 50% chance to deal 5 damage to target opposing champion.
Raiding Party Orc Ranger
: When a card leaves your hand, if you have no cards in your hand, repeat "choose one at random: Summon a Ridge Raider; summon a Savage Raider; or summon a Scarless Raider." two times.

Fearless race trait
DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

Violent race trait
A random troop in your starting hand gets Rage 1.

Serving the Mountain God race trait
At the start of the game, a random troop in your hand gets Speed.
Shin'hare

Call Shroomkin/Train Shroomkin instead of Call Spirit Stag/Train Spirit Stag
: If you control Shroomkin, Shroomkin gets +1/+1. Otherwise, summon Shroomkin.

Bonded for Life instead of Bonded for Life
You start the game with Shroomkin in play.

Good at Hiding Shin'hare Ranger
: Add a stealth counter to yourself.
Stinkhorn Scattershot Shin'hare Ranger
Your Ranged Expertise: Scattershot talent instead has " : , There's a 50% chance to deal 1 damage to each opposing troop. If you control a Shroomkin, destroy each troop dealt damage this way."

Cute and Fuzzy race trait
+3 Starting health.

Expendable Lives race trait
A random troop in your opening hand gets ": Deathcry - Put this into play."

Overwhelm race trait
You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.
Vennen

Call Baby Spider/Train Baby Spider instead of Call Spirit Stag/Train Spirit Stag
: If you control Baby Spider, Baby Spider gets +1/+1. Otherwise, summon Baby Spider.

Bonded for Life instead of Bonded for Life
You start the game with Baby Spider in play.

Well-Fed Pet Vennen Ranger
While you won the last encounter in this dungeon, Baby Spider has +1/+1.
Master of Webs Vennen Ranger
When an opposing troop dies, if you began the game with 100+ cards in your deck, create four Spiderling Eggs for each opposing champion and put them into their decks. Otherwise, create two Spiderling Eggs for each opposing champion and put them into their decks.

Ruthlessly Efficient race trait
DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

Devoted race trait
A random action in your starting hand gets cost -.

Clergy's Collection race trait
You earn an additional 3% gold.
Class cards
The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.

#PET_BABY_SPIDER#
From Call Baby Spider/Train Baby Spider, Bonded for Life, Well-Fed Pet, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Vennen Ranger

#PET_BUMBLE_BEE#
From Call Bumble Bee/Train Bumble Bee, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Elf Ranger

#PET_HOUND#
From Call Hound/Train Hound, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Human Ranger

#PET_RAT#
From Call Rat/Train Rat, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Necrotic Ranger

#PET_ROBOT_DOG#
From Call Robot Dog/Train Robot Dog, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Dwarf Ranger

#PET_SABRETOOTH#
From Call Sabretooth/Train Sabretooth, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Orc Ranger

#PET_SHROOMKIN#
From Call Shroomkin/Train Shroomkin, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Shin'hare Ranger

#PET_SPIRIT_STAG#
From Call Spirit Stag/Train Spirit Stag, Bonded for Life, Pet Training: Shared Exercise, Pet Training: Sic 'Em!, Pet Training: Stalk
How obtained: Coyotle Ranger









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