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Ranger

A Campaign class in 8 races, each with its own heroes, traits and race-and-class talents, as the game’s records hold them.

Races

Coyotle

Coyotle rangers are masters of the hunt who serve as a tribe's strategists and pack leaders. They are often accompanied by a spirit animal that provides companionship and wisdom.

Health 18 · Hand 7

  • Coyotle Ranger Female: the hero as a champion cardFemale
  • Coyotle Ranger Male: the hero as a champion cardMale
Race traits
Wisdom, Children of the Zodiac, Cosmic Powers
Coyotle Ranger talents
Follow the Stars, Spiritual Attunement

Dwarf

Dwarf rangers use a wide variety of machine-driven projectiles, such as multi-stock crossbows that fire lit bombs, portable cannons, held-held catapults, back-mounted bazookas, and molten lava throwers.

Health 18 · Hand 7

  • Dwarf Ranger Male: the hero as a champion cardMale
Race traits
Stone Body, Friend of Jank Bot, Master Artificer
Dwarf Ranger talents
Ranged Expertise: Rocket Launcher, RoBeast

Elf

Elf rangers prowl the Feralroot Woods with the grace and agility of the forest animals that often follow them as companions. They are consummate archers and tree-striders.

Health 18 · Hand 7

  • Elf Ranger Female: the hero as a champion cardFemale
  • Elf Ranger Male: the hero as a champion cardMale
Race traits
Long Life, Artistic, A Taste for the Finer Things
Elf Ranger talents
Ranged Expertise: Bow and Arrow, Planning Ahead

Human

With their faithful animal companions by their side, human rangers have a unique connection to wildlife. They are extraordinary hunters and trappers.

Health 18 · Hand 7

  • Human Ranger Female: the hero as a champion cardFemale
  • Human Ranger Male: the hero as a champion cardMale
Race traits
Heroism, Intellectual Pursuits, Leadership
Human Ranger talents
Royal Lion Keeper, Master Breeder

Necrotic

Necrotic rangers seek death from any range. They can slice up a victim with rapid attacks up close, then when their target tries to flee, their duskwing pets swoop in for a messy kill.

Health 18 · Hand 7

  • Necrotic Ranger Female: the hero as a champion cardFemale
  • Necrotic Ranger Male: the hero as a champion cardMale
Race traits
Efficient, Shard Attuned, Greater Agenda
Necrotic Ranger talents
Fetch Shard!, Staunch

Orc

Orc rangers defend the borders of their homeland, Quash Ridge. A band of rangers are permanently camped at the edge of Mazat Crater to defend against Underworld ambushes.

Health 18 · Hand 7

  • Orc Ranger Female: the hero as a champion cardFemale
  • Orc Ranger Male: the hero as a champion cardMale
Race traits
Fearless, Violent, Serving the Mountain God
Orc Ranger talents
Ranged Expertise: Spear, Raiding Party

Shin'hare

Shin'hare rangers often have a squad of shroomkin that follow them around as they scout the jungles of Monsagi. The rangers will coat their arrows with deadly fungus extracted from the shroomkin.

Health 18 · Hand 7

  • Shin'hare Ranger Female: the hero as a champion cardFemale
  • Shin'hare Ranger Male: the hero as a champion cardMale
Race traits
Cute and Fuzzy, Expendable Lives, Overwhelm
Shin'hare Ranger talents
Good at Hiding, Stinkhorn Scattershot

Vennen

Vennen rangers are skilled at using webs as traps, then lying in wait for prey. They are often accompanied by armies of slave-incubated assault spiders that attack in unmerciful droves.

Health 18 · Hand 7

  • Vennen Ranger Male: the hero as a champion cardMale
Race traits
Ruthlessly Efficient, Devoted, Clergy's Collection
Vennen Ranger talents
Well-Fed Pet, Master of Webs

Talent tree

As the game lays it out: you start from the bottom row and each new talent must connect to one you have; talents cost talent points and open at the level shown. Pick a talent to read it. A marked talent differs by race (see each race below).

The talents

  • Improvised Firebomb

    Level 10 · 2 points · Requires one of: Hazardous Terrain, Survival Skills

    You begin the game with an Improvised Firebomb in play.

  • Survival Skills

    Level 10 · 0 points · Requires one of: Unlock: Flamebreath Wolverines, Improvised Firebomb, Bonded for Life

    +1 Starting Health.

  • Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Spirit Stag in play.

  • Pet Training: Sic 'Em!

    Level 10 · 2 points · Requires one of: Ranger Class Gems, Bonded for Life, Pet Training: Stalk

    your pet gets "BASIC 1-SHOT: This deals damage equal to its to target Marked troop."

  • Pet Training: Stalk

    Level 10 · 1 point · Requires one of: Unlock: Bombardment, Pet Training: Sic 'Em!, Survival Skills

    Your your pets have "Deploy - Target opposing champion or troop becomes Marked."

    Your Ranged Expertise talents have a 100% chance to hit marked troops.

  • Survival Skills

    Level 10 · 0 points · Requires one of: Pet Training: Stalk, Every Piece of the Animal, Affinity: Plants

    +1 Starting Health.

  • Affinity: Plants

    Level 10 · 1 point · Requires one of: Barrier Vines, Survival Skills

    When you play a Plant, there's a 25% chance to summon a Seed Pod.

    When you play a Plant, there's a 5% chance to summon a Plant Garden.

  • Hazardous Terrain

    Level 10 · 1 point · Requires one of: Affinity: Beasts, Unlock: Flamebreath Wolverines, Improvised Firebomb

    At the start of the game, resources in your deck get "25% Chance: Add a burning counter to each opposing champion."

  • Unlock: Flamebreath Wolverines

    Level 10 · 2 points · Requires one of: Chew Toy, Hazardous Terrain, Hunting Party, Survival Skills

    You begin the game with two Flamebreath Wolverines in your deck or four Flamebreath Wolverines if you have 100+ cards in your deck.

  • Hunting Party

    Level 10 · 1 point · Requires one of: Pet Treats, Unlock: Flamebreath Wolverines, Ranger Class Gems, Bonded for Life, Pet Training: Stalk

    +2 Starting Health.

    Your mercenaries each get +1 starting charge and +2 starting health.

  • Ranger Class Gems

    Level 10 · 1 point · Requires one of: Lay of the Land, Hunting Party, Unlock: Bombardment, Pet Training: Sic 'Em!

    You unlock access to four of your Ranger Minor and Major gems.

    Minor Gem: "This has cost - in all zones."

    Major Gem: "When this blocks or becomes blocked by a Marked troop, this gets +3/+3."

  • Unlock: Bombardment

    Level 10 · 2 points · Requires one of: Ranged Expertise: Scattershot, Ranger Class Gems, Every Piece of the Animal, Pet Training: Stalk

    You begin the game with a Bombardment in your deck or two Bombardments if you have 100+ cards in your deck.

  • Every Piece of the Animal

    Level 10 · 1 point · Requires one of: Eye of a Sniper, Unlock: Bombardment, Barrier Vines, Survival Skills

    When a Marked troop dies, gain 2 health.

  • Barrier Vines

    Level 10 · 2 points · Requires one of: Affinity: Rangers, Every Piece of the Animal, Affinity: Plants

    At the start of the game, resources in your deck get "25% Chance: Summon a Barrier Vines."

  • Affinity: Beasts

    Level 1 · 2 points · Requires one of: Unlock: Great Spore Beast, Chew Toy, Hazardous Terrain

    When a Beast enters play under your control, you gain 2 health.

    When an opposing Beast enters play, there's a 25% chance to put that Beast into your hand.

  • Chew Toy

    Level 1 · 1 point · Requires one of: Pet Training: Ferocity, Affinity: Beasts, Pet Treats, Unlock: Flamebreath Wolverines

    You begin each game with a Chew Toy in play.

  • Pet Treats

    Level 1 · 1 point · Requires one of: Pet Training: Shared Exercise, Chew Toy, Lay of the Land, Hunting Party

    You begin the game with four Pet Treats in your deck or eight Pet Treats if you have 100+ cards in your deck.

  • Lay of the Land

    Level 1 · 0 points · Requires one of: Pet Treats, Ranged Expertise: Scattershot, Ranger Class Gems

    You begin the game with a Fertile Ground in your deck, or two Fertile Ground if your deck is 100+ cards.

  • Ranged Expertise: Scattershot

    Level 1 · 2 points · Requires one of: Ranged Expertise: Leg Shot, Lay of the Land, Eye of a Sniper, Unlock: Bombardment

    BASIC 1-SHOT: There's a 50% chance to deal 1 damage to each opposing troop.

  • Eye of a Sniper

    Level 1 · 1 point · Requires one of: Ranged Expertise: Overwatch, Ranged Expertise: Scattershot, Every Piece of the Animal, Resourcefulness

    As an opposing troop enters play, there's a 50% chance it becomes Marked.

    Your Ranged Expertise talents have a 100% chance to hit marked troops.

  • Affinity: Rangers

    Level 1 · 1 point · Requires one of: Resourcefulness, Eye of a Sniper, Barrier Vines

    Rangers that begin the game in your deck get "BASIC 1-SHOT: Target opposing champion or troop becomes Marked."
    Your Ranged Expertise talents have a 100% chance to hit marked troops.

  • Unlock: Great Spore Beast

    Level 1 · 1 point

    You begin the game with a Great Spore Beast in your deck or two Great Spore Beasts if you have 100+ cards in your deck.

  • Pet Training: Ferocity

    Level 1 · 2 points

    Your Call your pet/Train your pet talent instead has "Target your pet gets +2/+2."

  • Pet Training: Shared Exercise

    Level 1 · 1 point

    +2 Starting Health

    Your your pet have +1 in all zones.

  • Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Spirit Stag, Spirit Stag gets +1/+1. Otherwise, summon Spirit Stag.

  • Ranged Expertise: Leg Shot

    Level 1 · 1 point

    BASIC 1-SHOT: There's a 50% chance that target opposing troop gets -1 and Defensive.

  • Ranged Expertise: Overwatch

    Level 1 · 1 point

    BASIC 1-SHOT: You get "When an opposing troop enters play, there's a 50% chance to deal 4 damage to that troop" until the start of your next turn.

  • Resourcefulness

    Level 1 · 2 points

    At the start of the game, resources in your deck get "When this enters your hand, gain 1 health."

Each race’s own talents

Coyotle
  • Follow the Stars Coyotle Ranger

    Level 1 · 0 points · always taken

    When you play a Beast, if it is prophesied, draw a card.

  • Spiritual Attunement Coyotle Ranger

    Level 30 · 0 points

    Your Bonded for Life talent costs 0 talent points.

  • Wisdom race trait

    Level 1 · 0 points · always taken

    +1 Talent point.

  • Children of the Zodiac race trait

    Level 1 · 0 points · always taken

    You begin the game with a Zodiac Blessing in your deck or two Zodiac Blessings if you have 100+ cards in your deck.

    Your Cleric talents that modify your Blessings also affect your Zodiac Blessings.

    This card changes with the Zodiac.

  • Cosmic Powers race trait

    Level 15 · 0 points · always taken

    You begin the game with +5 health and two charges, if you have 100 or more cards in your deck.

Dwarf
  • Call Robot Dog/Train Robot Dog instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Robot Dog, Robot Dog gets +1/+1. Otherwise, summon Robot Dog.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Robot Dog in play.

  • Ranged Expertise: Rocket Launcher Dwarf Ranger

    Level 1 · 0 points · always taken

    1-SHOT: Target a random opposing champion or troop. There's a 50% chance to deal 7 damage to that champion or troop.

  • RoBeast Dwarf Ranger

    Level 30 · 0 points

    Beasts in your deck begin the game as Robot Replicas of themselves. They get +1.

  • Stone Body race trait

    Level 1 · 0 points · always taken

    You have Armor 1.

  • Friend of Jank Bot race trait

    Level 1 · 0 points · always taken

    You begin the game with two charges if you have 150 or more cards in your deck.

  • Master Artificer race trait

    Level 15 · 0 points · always taken

    At the start of the game, create a random artifact and put it into your hand.

    +1 Maximum hand size.

Elf
  • Call Bumble Bee/Train Bumble Bee instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Bumble Bee, Bumble Bee gets +1/+1. Otherwise, summon Bumble Bee.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Bumble Bee in play.

  • Ranged Expertise: Bow and Arrow Elf Ranger

    Level 1 · 0 points · always taken

    3-SHOT: There's a 50% chance to deal 1 damage to target opposing champion or troop.

  • Planning Ahead Elf Ranger

    Level 30 · 0 points

    At the start of the game, a random card in your hand with the highest cost gets cost -.

  • Long Life race trait

    Level 1 · 0 points · always taken

    +6 Starting health.

  • Artistic race trait

    Level 1 · 0 points · always taken

    DUNGEONS: When you defeat a dungeon, there's 25% chance to earn a random Stardust.

  • A Taste for the Finer Things race trait

    Level 15 · 0 points · always taken

    At the start of the game, all your legendaries in all zones get cost -.

Human
  • Call Hound/Train Hound instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Hound, Hound gets +1/+1. Otherwise, summon Hound.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Hound in play.

  • Royal Lion Keeper Human Ranger

    Level 1 · 0 points · always taken

    You begin the game with a Royal Lion Keeper in your deck, or two Royal Lion Keepers if you deck is 100+ cards.

  • Master Breeder Human Ranger

    Level 30 · 0 points

    When you create a Pet troop, there's a 50% chance that Pet gets +1/+1.

  • Heroism race trait

    Level 1 · 0 points · always taken

    DUNGEONS: +1 Starting and maximum hand size during dungeon boss encounters.

  • Intellectual Pursuits race trait

    Level 1 · 0 points · always taken

    You earn an additional 5% experience.

    You earn an additional 3% gold while at maximum level.

  • Leadership race trait

    Level 15 · 0 points · always taken

    You may include an additional mercenary in your party.

Necrotic
  • Call Rat/Train Rat instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Rat, Rat gets +1/+1. Otherwise, summon Rat.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Rat in play.

  • Fetch Shard! Necrotic Ranger

    Level 1 · 0 points · always taken

    The first time a Beast you control deals damage to an opposing champion each game, create a Standard resource of your choice and put it into your hand.

  • Staunch Necrotic Ranger

    Level 30 · 0 points

    +3 Starting Health.

    You have Armor 1

  • Efficient race trait

    Level 1 · 0 points · always taken

    You earn an additional 10% experience.

    You earn an additional 2% gold while at maximum level.

  • Shard Attuned race trait

    Level 1 · 0 points · always taken

    Before the start of the game, gain 1 health for each shard you have eight or more cards of in your deck.

  • Greater Agenda race trait

    Level 15 · 0 points · always taken

    You have +1 talent point.

Orc
  • Call Sabretooth/Train Sabretooth instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Sabretooth, Sabretooth gets +1/+1. Otherwise, summon Sabretooth.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Sabretooth in play.

  • Ranged Expertise: Spear Orc Ranger

    Level 1 · 0 points · always taken

    1-SHOT: There's a 50% chance to deal 5 damage to target opposing champion.

  • Raiding Party Orc Ranger

    Level 30 · 0 points

    1-SHOT: When a card leaves your hand, if you have no cards in your hand, repeat "choose one at random: Summon a Ridge Raider; summon a Savage Raider; or summon a Scarless Raider." two times.

  • Fearless race trait

    Level 1 · 0 points · always taken

    DUNGEONS: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters.

  • Violent race trait

    Level 1 · 0 points · always taken

    A random troop in your starting hand gets Rage 1.

  • Serving the Mountain God race trait

    Level 15 · 0 points · always taken

    At the start of the game, a random troop in your hand gets Speed.

Shin'hare
  • Call Shroomkin/Train Shroomkin instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Shroomkin, Shroomkin gets +1/+1. Otherwise, summon Shroomkin.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Shroomkin in play.

  • Good at Hiding Shin'hare Ranger

    Level 1 · 0 points · always taken

    BASIC 1-SHOT: Add a stealth counter to yourself.

  • Stinkhorn Scattershot Shin'hare Ranger

    Level 30 · 0 points

    Your Ranged Expertise: Scattershot talent instead has "BASIC 1-SHOT: , There's a 50% chance to deal 1 damage to each opposing troop. If you control a Shroomkin, destroy each troop dealt damage this way."

  • Cute and Fuzzy race trait

    Level 1 · 0 points · always taken

    +3 Starting health.

  • Expendable Lives race trait

    Level 1 · 0 points · always taken

    A random troop in your opening hand gets "1-SHOT: Deathcry - Put this into play."

  • Overwhelm race trait

    Level 15 · 0 points · always taken

    You start the game with a random cost Shin'hare in play, if you won your last dungeon encounter this dungeon run.

Vennen
  • Call Baby Spider/Train Baby Spider instead of Call Spirit Stag/Train Spirit Stag

    Level 1 · 0 points · always taken

    BASIC: If you control Baby Spider, Baby Spider gets +1/+1. Otherwise, summon Baby Spider.

  • Bonded for Life instead of Bonded for Life

    Level 10 · 2 points · Requires one of: Hunting Party, Survival Skills, Pet Training: Sic 'Em!

    You start the game with Baby Spider in play.

  • Well-Fed Pet Vennen Ranger

    Level 1 · 0 points · always taken

    While you won the last encounter in this dungeon, Baby Spider has +1/+1.

  • Master of Webs Vennen Ranger

    Level 30 · 0 points

    When an opposing troop dies, if you began the game with 100+ cards in your deck, create four Spiderling Eggs for each opposing champion and put them into their decks. Otherwise, create two Spiderling Eggs for each opposing champion and put them into their decks.

  • Ruthlessly Efficient race trait

    Level 1 · 0 points · always taken

    DUNGEONS: You begin the game with two charges if you won the last encounter in this dungeon.

  • Devoted race trait

    Level 1 · 0 points · always taken

    A random action in your starting hand gets cost -.

  • Clergy's Collection race trait

    Level 15 · 0 points · always taken

    You earn an additional 3% gold.

Class cards

The cards this class’s talents give or change, rebuilt from the game’s own card pieces. They are also in the card list’s Archive, under Class cards.