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Howling Plains

Adventure zone of the Campaign, 85 map stops.

Dungeons entered from here

Map stops

  1. Into The Woods

    Forest

    A forest path through the heart of the Feralroot Woods.

    Talks here: Narration

  2. North Feralroot Woods

    Forest

    A forest path through the heart of the Feralroot Woods.

    Talks here: Belarius, Takumi

  3. Dunnwood

    Forest

    A forest path.

    On arriving: You hear animal noises coming from the bushes.

    Talks here: Feralroot Bear

  4. Sporemist Hollow

    Shroom

    Giant mushrooms litter the forest floor.

    On arriving: Cheerful music drifts from the open door.

    Talks here: Kooo

  5. Fonferek Thicket

    Coastline

    A romantic stretch of coastline.

    On arriving: A manti chitters to himself.

    Talks here: Mind-Controlled Manti (1, 2, 3)

  6. Horwich Sea

    Island

    The sea churns angrily.

    On arriving: Your senses are battered by the shrieking wind.

    Talks here: Hag Sorceress (1, 2, 3, 4)

  7. The Road of Oaks

    Camp

    A traveling tent city.

    On arriving: This camp is filled with fortune tellers, merchants, and smiling faces.

    Talks here: Milosh (1, 2, 3)

  8. The Bleak Citadel

    DungeonEntrance to The Usurper

    A mausoleum surrounded by mist.

    On arriving: The Bleak Citadel juts from the forest canopy.

  9. The Sutherland

    Jungle

    A gloomy, tangled path.

    On arriving: The squawks of the cockatwice echo through this clearing.

    Talks here: Cockatwice

  10. Vale of Oberon

    Forest

    A masked army blocks the way.

    On arriving: The commander of the masked army steps forward to block your path.

    Once cleared: A masked army.

    Arriving once cleared: The commander of the masked army steps forward.

  11. Short Cut

    Canyon

    A winding path leading up into the mountains.

    On arriving: A tunnel leading north through the mountain has been demolished.

  12. River of Whispers

    The River of Whispers connects the Alachian Sea to the Howling Plains.

  13. River of Whispers

    The River of Whispers connects the Alachian Sea to the Howling Plains.

  14. Sylvan Peninsula

    Forest

    A field of pumpkins ready for harvest.

    On arriving: It smells like pumpkin pie and rotting flesh.

    Talks here: Snoodley (1, 2, 3)

  15. Fort Romor

    DungeonEntrance to Fort Romor

    The silhouette of a partially ruined fort.

    On arriving: The ruined gate of Fort Romor.

  16. Bridge over the Zila - East

    Bridge

    A raised drawbridge.

    On arriving: A gnome yells across the bridge at another gnome.

    Once cleared: A drawbridge.

    Talks here: Winston (1, 2, 3, 4), Milosh

  17. Zila River

    River

    A fast flowing river.

    On arriving: Either the sun is shining off the rapids, or glinting off of razor sharp teeth.

    Talks here: Swarm of Piranhas

  18. Razortooth Forest

    Jungle

    Unsettling screeches come from the forest.

    On arriving: A man dressed in animal skins rides up on a dinosaur.

    Talks here: Savage Lord (1, 2, 3)

  19. Bridge over the Zila - West

    Bridge

    A cranky looking gnome.

    Talks here: Weston (1, 2, 3)

  20. The Road of Grass

    Camp

    A traveling tent city.

    On arriving: This camp is filled with fortune tellers, cloth merchants, and smiling faces.

    Talks here: Simza (1, 2, 3, 4)

  21. Cave-In

    City

    You find a hole that leads underground at a sharp angle. The tunnel echoes with the sounds of heavy machinery and robots digging at the crust all around you.

    Talks here: Ennis (1, 2, 3, 4), Takumi (1, 2, 3), Vincent (1, 2, 3, 4), Rizzix (1, 2, 3), Myaa (1, 2, 3, 4, 5, 6, 7, 8, 9, 10), Wyatt (1, 2, 3, 4, 5, 6, 7, 8, 9, 10), Fahrny (1, 2, 3)

  22. Shadowgrove

    Forest

    A tree twisted by corruption.

    On arriving: A beautiful but hateful fae clings to the base of an enormous oak.

    Talks here: Dryad (1, 2), Corrupt Dryad

  23. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade of wood and iron.

    Talks here: Blockade Guard (1, 2, 3), Narration

  24. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade overrun by zombies.

  25. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade overrun by zombies.

  26. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade overrun by zombies.

  27. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade being attacked by zombies.

  28. Brink Ridge

    Forest

    A makeshift blockade.

    On arriving: A hastily constructed barricade of wood and iron.

  29. Dreamsmoke Prairie

    Canyon

    A small, well kept camp.

    On arriving: A tent, a cooking fire, and not much else.

    Talks here: Bluejay (1, 2, 3, 4, 5, 6)

  30. Clark Foothills

    Forest

    A graveyard in the mountains near a lake.

    On arriving: A haggard human digs with a broken shovel.

    Talks here: Narration, Mountain Dweller (1, 2)

  31. Lake Wyalusing

    Island

    On arriving: A remote island dojo populated by shin'hare.

    Buildings are barely visible on the island.

    Talks here: Guru (1, 2, 3, 4, 5, 6)

  32. Saramago Crater

    Forest

    A distant battle.

    On arriving: A group of humans appear to be overwhelmed by a swarm of zombies.

  33. Saramago Crater

    Forest

    A distant battle.

    On arriving: A group of necrotic appear to be overwhelmed by a swarm of zombies.

  34. Tomb of the Rose Knights

    DungeonEntrance to The Smoldering Dead

    A mountain tomb.

    On arriving: The ancient burial crypt of the fabled Rose Knights.

  35. Lena Grotto

    Shroom

    Giant mushrooms litter the forest floor.

    On arriving: Cheerful music drifts from the open door.

    Talks here: Uuun

  36. Johannes Bog

    Forest

    Dust rises from the path ahead.

    On arriving: An orc raiding party.

  37. Johannes Bog

    Forest

    Dust rises from the path ahead.

    On arriving: A vennen raiding party.

  38. Silver Forest

    Forest

    A shaded forest path.

    On arriving: A painting nailed to a tree.

    Talks here: Narration

  39. Garden of Ophelia

    Jungle

    Tangled vines tighten the path into a tunnel.

    On arriving: An overgrown plant garden.

    Talks here: Overgrown Garden

  40. Hoff Mines

    Shroom

    A dank cave.

    On arriving: A fungus-infested cave.

    Talks here: Loooeee

  41. Bridge over the Zodiac - East

    Bridge

    A raised drawbridge.

    On arriving: A gnome yells across the bridge at another gnome.

    Once cleared: A drawbridge.

    Talks here: Wallace (1, 2, 3, 4)

  42. Zodiac River

    River

    A wide river.

    On arriving: An angry water elemental prowls the river.

    Talks here: Water Elemental (1, 2, 3)

  43. Zodiac River - North

    River

    Several fae creatures flit above the water.

    Talks here: Fae Tricksters (1, 2, 3)

  44. Indigo River

    River

    A blue river.

    Talks here: Narration

  45. Ambling Mesa

    City

    An enormous earth elemental wanders the Howling Plains. A tight-knit community of coyotle live on the mesa’s back. It is large enough to have a field to grow a few crops, a small lake for drinking water, and several tipis to shield the mesa-dwellers from the elevated winter winds.

    Talks here: Kian (1, 2, 3, 4), Belarius (1, 2, 3), Vincent (1, 2, 3, 4), Gurtok (1, 2, 3), Myaa (1, 2, 3, 4, 5, 6, 7, 8, 9, 10), Sagebrush (1, 2, 3, 4, 5, 6, 7), Feather Drifting (1, 2, 3)

  46. Uuug's Oasis

    Shroom

    Something glimmers in the distance.

    On arriving: A verdant oasis in the desert.

    Talks here: Uuug

  47. Blood Gate

    Canyon

    The path ahead is blocked by a magic gate.

    On arriving: This gate shimmers with purple magical energy.

    Once cleared: The path to Devonshire Keep.

    Talks here: Narration (1, 2)

  48. Bridge over the Zodiac - West

    Bridge

    A sad looking gnome.

    Talks here: Warren (1, 2, 3)

  49. Moonrise Canyon

    Canyon

    Barking and howling comes from the nearby canyon.

    On arriving: The rocks here seem restless.

    Talks here: Ambling Bluff

  50. Indigo River Bend

    DungeonEntrance to The Tranquil Dream

    A lone tipi on the plains.

  51. Sunsoul Basin

    Canyon

    The ground of this mesa is blackened.

    On arriving: You hear a fiery screech from above.

    Talks here: Heart of the Phoenix

  52. Bauer Dunes

    Shroom

    Something glimmers in the distance.

    On arriving: A quiet shroom house on the plains.

    Talks here: Wooon

  53. Wildwood

    Jungle

    A tangled jungle path.

    On arriving: This dense and confusing maze of trees is impossible to traverse without a map.

    Talks here: Narration (1, 2)

  54. The Burk Heart

    Forest

    Ardent only: A dark jungle.

    On arriving, Ardent only: A shin'hare raiding party.

    Underworld only: A dark jungle.

    On arriving, Underworld only: An elven scouting party.

    Talks here: Necrophage Sensei (1, 2, 3), Ashwood Maestro (1, 2, 3)

  55. Barking Forest

    Forest

    A small grove of trees on the Howling Plains.

    On arriving: A robot lies in the shade of a tree.

    Talks here: JPL3552099 (1, 2, 3, 4, 5, 6)

  56. Indigo Plains

    Canyon

    A dry and dusty mesa.

    On arriving: A youthful coyotle who rides the lightning.

    Talks here: Little Sky (1, 2, 3)

  57. The Road of Sand

    Camp

    A traveling tent city.

    On arriving: A camp of gaal wanderers and merchants.

    Talks here: Gyorgy (1, 2, 3, 4)

  58. The Thunderfield

    Canyon

    The coyotle use this stretch of open, flat prairie to teach young stormcallers how to control weather.

    Talks here: Short Buffalo, Whispering Breeze, Dusk Daughter

  59. Crescent Mesa

    Canyon

    Dry and dusty mesa.

    On arriving: A youthful coyotle with eyes like the moon.

    Talks here: Pale Moon (1, 2, 3)

  60. Startouched Valley

    Canyon

    The Howling Plains stretches out in all directions.

    On arriving: A coyotle pack hunts the plains.

    Talks here: Crow Feather

  61. Badlands

    Canyon

    A long stretch of mesa.

    On arriving: Something rustles amongst the brown grass.

    Talks here: Sandstone Rumbler

  62. South Desert

    Canyon

    The grasses of the plains thin out and become more desert-like.

    On arriving: A number of battered, abandoned tents.

    Once cleared: The grasses of the plains thin out and become more desert-like.

    Arriving once cleared: A number of battered tents.

    Talks here: Narration (1, 2), Herbert (1, 2)

  63. Southern Stretch

    Canyon

    Endless, flat desert.

    On arriving: You feel enormous convulsions in the sand under your feet.

    Talks here: Narration

  64. Deep Desert

    Canyon

    The scorching heart of the desert.

    Talks here: Narration, Wormoid Queen (1, 2), Tunneled Wormoid Queen

  65. Northern Stretch

    Canyon

    Endless, flat desert.

    On arriving: You feel enormous convulsions in the sand under your feet.

    Talks here: Narration

  66. North Desert

    Camp

    A thirsty patch of desert.

    On arriving: A gnome encampment.

    Arriving once cleared: An abandoned gnome camp.

    Talks here: Herbert, Narration

  67. Northeast Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel slight vibrations in the sand under your feet.

    Talks here: Firebreathing Wormoid

  68. East Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel slight vibrations in the sand under your feet.

    Talks here: Crazed Wormoid

  69. Southeast Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel slight vibrations in the sand under your feet.

    Talks here: Wormoid Hydra

  70. Northwest Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel heavy vibrations in the sand under your feet.

    Talks here: Narration

  71. West Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel heavy vibrations in the sand under your feet.

    Talks here: Wormoid Hydra

  72. Southwest Desert

    Canyon

    Endless, flat desert.

    On arriving: You feel heavy vibrations in the sand under your feet.

    Talks here: Wormoid

  73. The Scar

    Canyon

    A perfectly circular hole in the floor of the mesa.

    On arriving: Robots crawl from the opening.

    Talks here: Excavation Bot (1, 2, 3)

  74. Sky'le Tepui

    Canyon

    A steep tepui rises from the plains.

    On arriving: A youthful coyotle howls at the sky.

    Talks here: Red Thunder (1, 2, 3)

  75. Forsaken Plateau

    Canyon

    A wide, empty plateau.

    On arriving: Vague misty shapes float above this plateau.

    Talks here: Narration (1, 2, 3)

  76. Devonshire Hills

    Canyon

    The plains below Devonshire Keep.

    On arriving: Zombies spill down the slope from Devonshire Keep.

    Talks here: Bone Goliath

  77. Devonshire Keep

    DungeonEntrance to Devonshire Keep

    Devonshire Keep sits on top of the distant hills.

    On arriving: Modest grass-covered hills amble away from the well maintained walls of Devonshire Keep.

  78. Painted Woods

    A dark forest on the edge of the plains.

    On arriving: A strange blue creature puffs on a pipe and daubs paint on a landscape.

    Talks here: Pippit Painter

  79. Steepdale

    Canyon

    Rolling hills.

    On arriving: A herd of caribaur are trotting north.

    Talks here: Caribaur Healer

  80. Valley of Sighs

    Canyon

    Hilly grasslands.

    Talks here: The Killipede (1, 2, 3)

  81. Sapphire Gate

    Canyon

    The path ahead is blocked by a magical gate.

    On arriving: This gate shimmers with blue magical energy.

    Once cleared: Hilly grasslands.

    Talks here: Narration (1, 2)

  82. Dusk Hollow

    Canyon

    Silent canyons.

    Talks here: White Hawk (1, 2)

  83. Eagle Mesa

    Canyon

    Narrow canyons.

    Talks here: Elimination Specialist (1, 2, 3), Earthcaller (1, 2, 3)

  84. Blau Flats

    Shroom

    Flat grasslands angle down towards the river to the west.

    On arriving: A massive mushroom house sits on the plains.

    Talks here: Vooof

  85. Skittering Ridge

    Canyon

    Thousands of ragged divots cut into the ground.

    On arriving: The lair of the Killipede!

    Talks here: The Killipede (1, 2, 3)

Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.