Devonshire Keep
Dungeon of the Campaign, 13 map stops, entered from Howling Plains at Devonshire Keep.

Map stops
Entrance
The spacious and beautiful Devonshire Keep, nestled high on the bluffs above the Howling Plains.
Gate
The path ahead crosses a small stream that once supplied the Devonshires with clean fresh water.
On arriving: Crossing the bridge into the courtyard, you hear the roaring of flames and smell the acrid stench of smoke.
- Rising Flames:
When your turn starts, burning champions get additional Burning 2.
Deck (60 cards) · opening hand 7
Watchtower
Though you weren't able to douse the flames completely, your quick thinking has left the path to the watchtower open to exploration.
Once cleared: The watchtower.
On arriving: The watchtower was extensively damaged by fire, but still stands.
Stable
The low ceiling of the stable has lead to it being almost completely consumed by flames.
On arriving: All of the animals in the stable are little more than blackened carcasses.
Deck (60 cards) · opening hand 7
Chapel
Built of sturdy stone from the river valley, the chapel is blackened but has survived the worst of the fire.
On arriving: Despite the flames raging nearby, the chapel exterior remains undamaged.
Deck (60 cards) · opening hand 7
Vestibule
The door that once led into the keep has been torn from its hinges.
On arriving: Light flickers from around the corner. You edge forwards, careful of the reaching flames.
- Engulfed in Flames:
A random card in your hand will burn you at the end of each of your turns.
Deck (60 cards) · opening hand 7
Great Hall
A persistent buzzing noise echoes from this hall.
On arriving: A sickeningly sweet smell comes from the centerpiece of the Devonshire's dining table.
Deck (60 cards) · opening hand 7
Kitchen
Perhaps the kitchen was the source of the blaze?
On arriving: You can smell rotten food and decay from here.
Deck (60 cards) · opening hand 7
Oratory
This once holy place has been descrated by the undead.
On arriving: The oratory was once a place of worship and solace.
Deck (60 cards) · opening hand 7
- Burning Mind:
Each turn, choose a champion to draw a card.
Deck (60 cards) · opening hand 7
Minstrel's Gallery
Bits of trash clutter the entrance to the gallery.
On arriving: Once the most joyous hall in the keep, the sight of the destruction here deepens your frown.
Deck (60 cards) · opening hand 7
Hall of Scribes
Smoke spills from the library entrance.
On arriving: The library is dark. The stench of smoke sticks to the inside of your nostrils.
Deck (60 cards) · opening hand 7
Bower
A shadowy hallway leads to a mostly undamaged bedroom.
On arriving: It seems that the fires have not reached the bed chambers.
Deck (60 cards) · opening hand 7
Lord Devonshire's Bedchamber
The top floor of the keep's central spire houses the bedroom of Lord Devonshire.
On arriving: Whatever evil has consumed the keep, it rests here.
BossWiktor
Deck (60 cards) · opening hand 10
Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.