The Usurper
Dungeon of the Campaign, 8 map stops, entered from Howling Plains at The Bleak Citadel.

Map stops
Entrance
The stairway to the land of the living.
Gates of the Bleak Citadel
An imposing figure stands guard at the tomb's entrance.
On arriving: Gems glint where the nightmare creature's eyes should be.
Talks here: Gardrag
Deck (60 cards) · opening hand 7
Grimskull Hall
A hallway lit with flickering candle light.
On arriving: Robed figures line the hall.
Deck (60 cards) · opening hand 7
Vermin
The floor ahead is slick with the droppings of crypt rats.
On arriving: The vermin scurry from your footsteps as you enter their home.
Talks here: Ghuuhg
Deck (60 cards) · opening hand 7
Chamber of Awakening
The astringent odor of corrupted magic assaults your nostrils.
On arriving: This room has been repurposed by the necrotic to host their foul ceremonies.
Talks here: Mistsim
Deck (60 cards) · opening hand 7
Shepherd's Rest
Dark magic creeps along the corridor from the room beyond.
On arriving: A stoic necrotic is silhouetted by Blood Magic that pulses from a glowing orb.
Talks here: Finanif
Last Rites
Down the stairway in the room ahead is the final resting place of good King Lodegan.
On arriving: Your eyes flick back and forth from the King's statue to the foul being before you.
Talks here: Verrev
BossVerrev
Deck (60 cards) · opening hand 7
- 4 Blood Shard
- 4 Deepgaze Acolyte
- 2 Deepgaze Champion
- 3 Deepgaze Disciple
- 6 Diamond Shard
- 2 Duskwing Reclaimer
- 5 Forgotten Monarch
- 1 Midnight Shepherd
- 2 Necropolis Tablet
- 2 Neophyte Awakener
- 4 Primal Shard
- 1 Prodigy of Volosolov
- 5 Reap
- 3 Ruby Shard
- 3 Sapphire Shard
- 3 Sepulchra Bonewalker
- 4 Sepulchra Crypt Dust
- 3 Spiritbound Spy
- 3 Wild Shard
The Banshee
Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.