Wormoid Hydra
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TROOP — Wormoid
- Cost
- 12
- Shards
- Attack / Defense
- 9 / 7
- Rarity
- Legendary
Tunneling: 10
: Tunnel Wormoid Hydra.
When an opposing champion plays a card, if this is underground, this gets Tunneling -1.
Deathcry - Create two random Wormoids with Tunneling and put them underground.
Keywords
- Tunneling
- You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
- Deathcry
- When this dies, the following effect will execute.
Legal in
- StandardNot legal
- ImmortalNot legal
- RockNot legal
- Chapter 1†Not legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Related
Equipment that fits this card (1)
Printings
Campaign: Chapter 1 PvE
How obtained: AZ1 Encounter: Wormoid Hydra
