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Wormoid Hydra: the card
Rebuilt from the game's own pieces: its frame, painting and final card text.
Art: Álvaro C. Escudero

Wormoid Hydra

My collection

TROOP — Wormoid

Cost
12
Shards
Attack / Defense
9 / 7
Rarity
Legendary

Tunneling: 10
BASIC : Tunnel Wormoid Hydra.
When an opposing champion plays a card, if this is underground, this gets Tunneling -1.
Deathcry - Create two random Wormoids with Tunneling and put them underground.

Keywords

Tunneling
You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
Deathcry
When this dies, the following effect will execute.

Legal in

  • StandardNot legal
  • ImmortalNot legal
  • RockNot legal
  • Chapter 1†Not legal
  • Chapter 2†Not legal
  • Chapter 3†Not legal
  • Chapter 4†Not legal
  • Chapter 5†Not legal

Related

Equipment that fits this card (1)

Worm Hat

Printings

  • Campaign: Chapter 1 PvE

    Legendary#58Released 26 Jan 2016Art: Álvaro C. Escudero

    How obtained: AZ1 Encounter: Wormoid Hydra

Played by computer opponents