Fort Romor
Dungeon of the Campaign, 6 map stops, entered from Howling Plains at Fort Romor.

Map stops
Entrance
The woods on the outskirts of Fort Romor.
The Gate
Somehow the gate still stands, though sections of the wall look ready to collapse.
On arriving: You have three choices from here. Where will you begin your assault?
Talks here: Narration
The Stables
Seperated slightly from the other buldings, it seems likely they housed their beasts of burden here.
On arriving: The earthy smell of animals fills the old building. The caretaker moves about inside.
Arriving once cleared: The earthy smell of animals fills the old building.
Talks here: Legionnaire (1, 2), Narration
Deck (60 cards) · opening hand 7
The Barracks
The largest building in the compound. There are holes in the roof, but otherwise it looks quite sturdy.
On arriving: You hear the humans inside furtively hammering away trying to repair the structure.
Arriving once cleared: The giant shell of the barracks stands silent in the center of the parade grounds.
Talks here: Rhonwen (1, 2), Narration
Deck (60 cards) · opening hand 6
The Command Post
This looks to be the fort's command center.
On arriving: The building houses both living quarters and offices.
Arriving once cleared: The commander's body lays still at the threshold.
Talks here: Commander Hawthorne (1, 2), Narration
Deck (60 cards) · opening hand 7
The Defense of Fort Romor
Make your way to the interior gate to finish off the human champions.
On arriving: A great enemy and member of the Triumvirate, Lord Benjamin the Wise approaches with an uncharacteristic scowl on his face.
Talks here: Lord Benjamin (1, 2), Narration (1, 2), Lord Alexander (1, 2), Lord Adam (1, 2)
Deck (60 cards) · opening hand 7
- 2 Air Superiority
- 2 Cripple
- 1 Deployment Orders
- 10 Diamond Shard
- 2 Dragon Guard Stalwart
- 3 Ethereal Caller
- 2 Exalted Victory
- 4 Heroic Inspiration
- 2 Phoenix Guard Aeronaut
- 2 Phoenix Guard Enforcer
- 3 Phoenix Guard Messenger
- 2 Power of Sapphire
- 4 Primal Shard
- 11 Sapphire Shard
- 3 Shield Trainer
- 2 Spearcliff Cloud Knight
- 2 The Ancestors' Chosen
- 3 Vanguard of Cerulea
Deck (60 cards) · opening hand 7
- 3 Crushing Blow
- 2 Daring Swordsman
- 1 Deployment Orders
- 10 Diamond Shard
- 2 Elite Pyromancer
- 2 Exalted Victory
- 2 Firesoul Wizard
- 3 Power of Ruby
- 4 Primal Shard
- 3 Protectorate Defender
- 2 Pyresoul Summoner
- 2 Pyroknight
- 3 Ruby Pyromancer
- 11 Ruby Shard
- 2 Shellsafe Sure Shot
- 3 Vanguard of Gawaine
- 2 Volley of Arrows
- 3 Wounded War Hero
BossLord Adam
Deck (60 cards) · opening hand 7
Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.