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Fort Romor

Dungeon of the Campaign, 6 map stops, entered from Howling Plains at Fort Romor.

Fort Romor, as the game pictures it

Map stops

  1. Entrance

    Dungeon

    The woods on the outskirts of Fort Romor.

  2. The Gate

    DungeonTalk

    Somehow the gate still stands, though sections of the wall look ready to collapse.

    On arriving: You have three choices from here. Where will you begin your assault?

    Talks here: Narration

  3. The Stables

    ForestFight

    Seperated slightly from the other buldings, it seems likely they housed their beasts of burden here.

    On arriving: The earthy smell of animals fills the old building. The caretaker moves about inside.

    Arriving once cleared: The earthy smell of animals fills the old building.

    Talks here: Legionnaire (1, 2), Narration

  4. The Barracks

    ForestFight

    The largest building in the compound. There are holes in the roof, but otherwise it looks quite sturdy.

    On arriving: You hear the humans inside furtively hammering away trying to repair the structure.

    Arriving once cleared: The giant shell of the barracks stands silent in the center of the parade grounds.

    Talks here: Rhonwen (1, 2), Narration

  5. The Command Post

    ForestFight

    This looks to be the fort's command center.

    On arriving: The building houses both living quarters and offices.

    Arriving once cleared: The commander's body lays still at the threshold.

    Talks here: Commander Hawthorne (1, 2), Narration

  6. The Defense of Fort Romor

    DungeonFight

    Make your way to the interior gate to finish off the human champions.

    On arriving: A great enemy and member of the Triumvirate, Lord Benjamin the Wise approaches with an uncharacteristic scowl on his face.

    Talks here: Lord Benjamin (1, 2), Narration (1, 2), Lord Alexander (1, 2), Lord Adam (1, 2)

Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.