Tectonic Megahulk
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ARTIFACT, TROOP — Robot
- Cost
- 10
- Shards
- Shardless
- Attack / Defense
- 10 / 10
- Rarity
- Legendary
Tunneling: 15, Crush
: Tunnel Tectonic Megahulk.
At the start of your turn, if this is underground, this gets Tunneling -1 for each Dwarf and/or Robot you control.
>>If lithosphere breach = YES >>Deploy function: GLOBAL_APOCALPYSE
Keywords
- Tunneling
- You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
- Crush
- If this assigns more than fatal combat damage to all troops blocking it, the rest will be assigned to the defending champion
Legal in
- StandardNot legal
- ImmortalLegal
- RockNot legal
- Chapter 1†Legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Related
Equipment that fits this card (1)
Printings
Shattered Destiny Printing
Played by computer opponents
- Excavation Bot at The Scar, Howling Plains ×2
- Reaper Bot at Frost Ring Arena ×1, in 2 fights
