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Tectonic Megahulk: the card
Rebuilt from the game's own pieces: its frame, painting and final card text.
Art: Apterus

Tectonic Megahulk

My collection

ARTIFACT, TROOP — Robot

Cost
10
Shards
Shardless
Attack / Defense
10 / 10
Rarity
Legendary

Tunneling: 15, Crush
BASIC: Tunnel Tectonic Megahulk.
At the start of your turn, if this is underground, this gets Tunneling -1 for each Dwarf and/or Robot you control.

>>If lithosphere breach = YES >>Deploy function: GLOBAL_APOCALPYSE

Keywords

Tunneling
You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
Crush
If this assigns more than fatal combat damage to all troops blocking it, the rest will be assigned to the defending champion

Legal in

  • StandardNot legal
  • RockNot legal
  • Chapter 2†Not legal
  • Chapter 3†Not legal
  • Chapter 4†Not legal
  • Chapter 5†Not legal

Related

Equipment that fits this card (1)

Plans for Destruction

Printings

  • Shattered Destiny Printing

    Legendary#45Released 9 Dec 2014Art: Apterus

Played by computer opponents