Agent of M.O.L.E.
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TROOP — Dwarf Rogue
- Cost
- 3
- Shards
- Attack / Defense
- 1 / 3
- Rarity
- Rare
- Faction
- Underworld
Tunneling: 3
: Tunnel Agent of M.O.L.E..
At the start of your turn, if this is underground, add a Sabotage Counter to this.
When this attacks, add a sabotage counter to this. Create a Booby Trap for each Sabotage counter on this, and put it into a random opposing champion's deck.
Keywords
- Tunneling
- You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
Legal in
- StandardNot legal
- ImmortalLegal
- RockNot legal
- Chapter 1†Legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Related
Printings
Shattered Destiny Printing
