Factions and races
Entrath’s eight major races stand in two factions, the Ardent of the surface and the Underworld below it. Most cards and champions belong to neither; the rest carry their faction’s mark, and each race has its own cards, champions and Campaign heroes.
Ardent
The Ardent is the name of the alliance formed by the major surface races of Entrath. The humans, elves, coyotle, and orc reluctantly joined together to defend against the devastating Underworld Incursion.
487 Ardent cards · 45 PvP champions
Coyotle
The coyotle tap into the wisdom of the cosmos to alter the future with the power of prophecy.
Elf
Bravo! The artistic elves use their command of the wild to swiftly crush the opposition in style.
Human
The brave and noble humans are inspired to victory by their royal monarchs, King Gabriel and Queen Grace.
Orc
Devotion to their mountain god fuels the ferocious orcs. These gladiators seek glory that can only be found in combat.
Underworld
The Underworld is the name of the alliance formed by the major subterranean races of Enthrath. The hostile and destructive creatures below the surface would have never joined into a single force without a single defining event: the arrival of Hex.
353 Underworld cards · 40 PvP champions
Dwarf
The inventive dwarves tinker in their labs, creating robot war machines to dominate their opponents.
Necrotic
The necrotic hive mind allow them to shift their abilities to each other, always keeping their opponents guessing.
Shin'hare
Shin'hare use pure numbers to crush their foes under a stampede of furry feet.
Vennen
The vennen are half-orc, half-arachnid zealots who are fanatically devoted to their spider god.
Neither faction
2,092 cards and 35 PvP champions belong to no faction: the cards · the champions.
The factions’ texts are the game’s own, from its champion-creation screen; each race’s line is its racial starter deck’s, from the game’s store.