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The Alachian Sea

Adventure zone of the Campaign, 82 map stops.

Dungeons entered from here

Map stops

  1. River of Whispers

    Coastline

    The river narrows into a shallow stretch of lethargic water. The shore is cluttered with cattails.

    On arriving: A hump of reptilian scales glides its way towards your skiff.

    Once cleared: The crocodile watches from her hiding spot among the cattails, hoping someone will be foolish enough to slog across the shallows on foot.

    Talks here: Lurking Crocodile (1, 2), Narration (1, 2)

  2. Brutecrown Bluff

    DungeonEntrance to Brutecrown Bluff

    The crumbling ruin of an old castle sits at the top of a rocky bluff. You can hear the faint echo of a howl in the distance.

    Once cleared: Home of the Brutecrown gnolls.

  3. Whisper Delta

    Coastline

    The mouth of the River of Whispers, where it meets the Alachian Sea.

    Once cleared: Minotaur pirate ships prey on undefended vessels trying to cross into the Alachian Sea.

  4. George Gorge

    Coastline

    These cliffs are home to thousands of squawking sea birds.

    Talks here: Flock of Seagulls (1, 2, 3)

  5. Moondust Canyon

    Canyon

    This dry mesa overlooks the River of Whispers.

  6. Wakuna Ridge

    Canyon

    The land is cut with winding, narrow ridges. It is the perfect spot for an ambush.

  7. Wakuna

    City

    Wakuna is one of the few permanent coyotle settlements. Structures are built into the sun-baked cliffsides, and living totems patrol the streets as ever-vigilant guardians.

    Talks here: Belarius (1, 2, 3, 4), Blue Sparrow (1, 2, 3, 4, 5, 6), Marshal Josephina (1, 2, 3, 4), Two Tomahawks (1, 2, 3, 4), Totem (1, 2, 3, 4), Cressida (1, 2), Myaa (1, 2), Daughter of Stars (1, 2, 3, 4), Tezozo (1, 2)

  8. Cape Pursley

    Coastline

    The beach is littered with half-eaten fish heads.

    Talks here: Crusty Old Man

  9. Babcock Bluff

    Canyon

    A high ridge overlooking the Alachian Sea.

    On arriving: A high ridge overlooking the Alachian Sea. The path winds off to the north where you can see the top of a giant mushroom.

    Talks here: Katsuhiro (1, 2, 3)

  10. Harbor Master

    Coastline

    The Portsmeare harbor master can help with ship upgrades.

  11. River of Whispers

    River

    The River of Whispers connects the Alachian Sea to the Howling Plains.

  12. Silvas Meadow

    Shroom

    A massive, salt-encrusted mushroom grows near the shore.

    Talks here: Hooo

  13. Smuggler's Cove

    Coastline

    Several schooners are moored in this makeshift harbor.

    On arriving: The schooners all fly flags bearing the symbol of a horned skull crossed with bones.

    Once cleared: The pirates have cleared out of this cove ... for now.

    Talks here: Hired Horn Picaroon (1, 2), Narration

  14. The Road of Acorns

    Camp

    A fortune teller has set up shop near a road strewn with acorns.

    Talks here: Milosh (1, 2, 3)

  15. Lake Revere

    Forest

    The clear water of the lake glistens as it reflects the sunlight diffused through a thin layer of fog.

    Talks here: Child of the Lake (1, 2, 3)

  16. Peterson Woods

    Forest

    A forest thick with evergreen trees hugs the coastline of the sea.

  17. Holland Tideflats

    Coastline

    The northern coast of the Alachian Sea.

    Talks here: Giant Jellyfish (1, 2, 3)

  18. Bleakwind Highlands

    Forest

    The wind blowing off the sea is chilly and incessant.

    On arriving: The wind blowing off the sea is chilly and incessant. The sand of this beach has turned black.

    Talks here: Narration (1, 2)

  19. Fungal Hillock

    Shroom

    A gentle rise covered in colorful toadstools.

    Talks here: Pooot

  20. Evangelou Uplands

    Forest

    This bridge connects the mainland to the island that lies to the south.

    Talks here: Kraken Guard Seapriest, Murkrum

  21. Portsmeare

    Dungeon

    Portsmeare is a sleepy fishing village that sits on the northern coast of the Alachian Sea.

  22. Portsmeare Harbor

    City

    A small dock survived the Kraken assault. Your ship is anchored and waiting for your command. You can set sail from this location to the Alachian Sea.

  23. Rieger Ridge

    Forest

    A pitted dirt road runs along this ridge.

    Talks here: Ayotochi Refugee (1, 2, 3, 4, 5, 6)

  24. James River Road

    Mountain

    This paved road follows the west bank of the James River.

  25. Lebus Pass

    Mountain

    The river road winds through a pass with high cliffs rising on either side.

  26. Scamman Rock

    Mountain

    This region is dominated by dozens of smooth, round boulders, each larger than an elephant.

    On arriving: This region is dominated by dozens of smooth, round boulders, each larger than an elephant. Did they fall out of the sky? Or did someone bring them here for some unknown purpose?

  27. Deathless Path

    Mountain

    Black trees line the cracked stone path that leads towards a city of the dead.

    Talks here: Paladin of the Necropolis (1, 2, 3)

  28. Eslinger Isthmus

    Coastline

    The eastern coast of the Alachian Sea.

    Talks here: Dire Toad (1, 2, 3)

  29. The Necropolis

    City

    The Necropolis was built by humans thousands of years ago to entomb the bodies of their dead nobles and kings. It is now where most human corpses are taken to be Awakened as necrotic.

    Talks here: Drokkord, Iddi, Margugram

  30. Naagaan

    City

    The necrotic-built city of Naagaan sits in a massive underground cavern that glows with gem-light. Bonewalker constructs plod through its narrow streets, performing menial tasks.

    Talks here: Takumi (1, 2, 3, 4), Renner (1, 2, 3, 4, 5, 6), Ada the Apparitionist (1, 2, 3, 4), Malzok (1, 2, 3, 4), Bonewalker (1, 2, 3, 4), Sahas (1, 2), Myaa (1, 2), Kentigern Slate (1, 2, 3, 4), Reese (1, 2)

  31. Cliffs of Nausea

    Mountain

    A bridge connects the island to the northern mainland.

    On arriving: A bridge connects the island to the northern mainland. It smells terrible here.

    Talks here: Troll (1, 2, 3)

  32. Portabella Island

    Shroom

    The center of the island is covered in dense fungal growth.

    Talks here: Ooobooo

  33. Portabella South

    Bridge

    A decrepit shack sits on the beach. A trail of smoke rises from the crumbling chimney.

    Once cleared: A decrepit shack sits on the beach.

    Talks here: Augustine (1, 2, 3)

  34. Zodiac Coast

    Bridge

    A well-maintained bridge connects the mouth of the Zodiac River to an island that lies to the north.

    Talks here: Warton

  35. Alachian Flats

    Jungle

    The land here is flat and swampy.

    On arriving: The land here is flat and swampy. Large, dark shapes trudge through the muddy bog.

    Talks here: Bog Walker (1, 2, 3)

  36. Mouth of the Zodiac River

    Bridge

    The eastern side of the river rises into grassy, rolling hills.

    On arriving, Ardent only: The ground here is torn up, as if there was a recent scuffle. A human lies unconscious on the ground.

    On arriving, Underworld only: The ground here is torn up, as if there was a recent scuffle. A shin'hare lies unconscious on the ground.

  37. Starfire Tributary

    Jungle

    The forest floor is damp and dotted with fungus.

  38. Pruitt Grove

    Jungle

    The grove is lit by a burning camp fire surrounding several canvas tents.

  39. Shroombottom Burrow

    Shroom

    A field of bloated mushrooms sinks down into a dark, ragged ditch.

    Talks here: Wooort

  40. Bowles Overlook

    Jungle

    These cliffs look out on the jungle-covered Isle of Kukatan, which lies to the east.

    Talks here: Wandering Totem (1, 2, 3)

  41. Isle of Kukatan

    Jungle

    The jungle foliage here appears to have been stamped down by a herd of hooved animals.

    Talks here: Beasts (1, 2, 3)

  42. Vale of Fallen Apples

    Shroom

    A tall white mushroom house sits nestled amongst the apple trees.

    Talks here: Blooob

  43. Ruins of Kukatan

    DungeonEntrance to Ruins of Kukatan

    Ancient stone ruins rise up from the jungle canopy, inviting the adventurous and the foolhardy to discover its treasures.

  44. Lake Kukatan

    Jungle

    A strange blue creature puffs on a pipe and daubs paint on a canvas.

    Talks here: TBD

  45. Lake Hsieh

    Shroom

    The shore of the lake is overgrown with purple mushrooms.

    Talks here: Nooof

  46. Barbed Spine

    Mountain

    In the middle of a grassy field, six large stone monoliths have been arranged in a rough circle.

    Talks here: Monk of the Six Strikes (1, 2, 3)

  47. Great Machine Graveyard

    DungeonEntrance to Great Machine Graveyard

    Mountains of discarded robot parts reach toward the sky. The dim light of many small fires illuminates the heaps of rusty junk. The prevailing smells are metal, rust, rotting meat, and animal dung.

    Once cleared: Home of the Scraptooth gnolls.

  48. Ming Delta

    Coastline

    A well-trod road leads down from the hills towards the eastern forest.

    Talks here: EURB-686756C

  49. Mithral River

    Coastline

    A makeshift elven encampment has been built in the trees next to the Mithral River.

    On arriving: As you near the water, the smell of trash and burning oil intensifies.

  50. River's Edge

    Coastline

    The Mithral River meanders through the forest.

    Talks here: Narration

  51. Mithral Falls

    River

    The robot factory, source of the river's corruption, sits in a clear-cut wasteland.

    On arriving: The dwarves destroyed countless trees and wildlife to make room for their assembly line of robots.

    Talks here: Eurig the Robomancer (1, 2, 3, 4)

  52. The Gallows

    Forest

    A decrepit old gallows, its wood frame splintered and its ropes long since rotted away, sits abandoned in a dead field.

    Once cleared: WARNING! The path from this point onwards to the north is optional and extremely difficult. Only the bravest and most prepared adventurers should journey beyond The Gallows.

    Talks here: Narration, Gallows Ghasts (1, 2)

  53. Gobbler's Gulch

    Mountain

    This cavern is lit with flickering red and blue sparks of erratic magic.

    Talks here: Flickering Gobbler (1, 2), Gobbler

  54. Harp Rock

    Mountain

    The air here smells of a strange mixture of perfume and sulfur.

    Talks here: Succubus (1, 2, 3), Mancubus (1, 2, 3)

  55. Obsidian Ridge

    Mountain

    This ridge of black rock is carved by rivers of molten lava.

    Talks here: Obsidian Cyclops (1, 2, 3)

  56. Mountain of Madness

    Mountain

    A spire of twisted stone has been built into the mountain.

    On arriving: Tendrils of delirious magic swirl menacingly around the spire.

    Talks here: Mad Aradam (1, 2, 3)

  57. Mountain of Conflagration

    Mountain

    The entrance to this mountain lair shimmers with heat.

    On arriving: Blasts of fiery magic billow from the opening in the rock.

    Talks here: Savvas (1, 2, 3)

  58. Bogberg's Cave

    Mountain

    This cavern is lit with flickering red and blue sparks of erratic magic.

    Talks here: Bogberg (1, 2, 3)

  59. Sporeburg

    Jungle

    The noxious air is thick with spores that clog and choke your lungs.

  60. McGinty Coast

    Coastline

    The southern shore of the Alachian sea.

    Once cleared: The site of your river landing. You skiff is unable to head out to deep water.

  61. Alachian Hex, North

    Coastline

    Pink clouds and rainbows hover over still waters.

  62. Alachian Hex, Northeast

    Coastline

    The seas are calm.

  63. Northeast Coast

    Coastline

    From the sea, you can spot workers on shore trying to rebuild Portsmeare.

  64. Alachian Hex, Northwest

    Coastline

    The wind here is brisk, but manageable.

  65. Alachian Hex, Southeast

    Coastline

    A schooner sails with the pirate flag of the Hired Horns raised high.

    Once cleared: The sea is calm.

  66. East Coast

    Coastline

    The water glimmers with golden sunlight that peeks out between puffy clouds.

  67. The Lighthouse

    Coastline

    An old, dilapidated lighthouse sits in this craggy cove, facing the pounding waves.

  68. Northwest Coast

    Coastline

    The breezes here are frigid and incessant.

  69. Alachian Hex, Southwest

    Coastline

    The dark charcoal-tinted clouds cluster into a strange formation.

  70. Zodiac Docks

    Coastline

    This dock is sturdy. It should be safe to anchor here.

  71. Alachian Hex, South

    Coastline

    Pieces of half-eaten whales float on the surface of the water.

  72. Water Town

    Coastline

    A tiny island pokes up from the sea. Several small, ramshackle buildings sit near the shore.

  73. Coralcove Rock

    Coastline

    The waves crash against a large rock jutting up from the water.

  74. Stormy Seas

    Coastline

    Rain lashes down on rough seas.

  75. Open Water

    Coastline

    Many merchant ships pass through this channel.

  76. Whisper Delta

    Coastline

    The mouth of the River of Whispers, where it meets the Alachian Sea.

    On arriving: Minotaur pirate ships still roam this channel.

  77. South Coast

    Coastline

    The water here is murky. You can see swamplands to the south.

  78. Southeast Coast

    Coastline

    Land is visible directly to the east. You see a dock sticking out from the shore where you could make landfall.

  79. Hexlantis

    Coastline

    A half-man, half-sea creature looms up from the waves, holding a regal trident.

    Once cleared: This stretch of open water is where the wealthy island of Hexlantis once sat, before it was dragged into the sea by the Kraken.

  80. B19

  81. B20

  82. Whisper Rapids

    River

    The river current surges as it nears the mouth of the Alachian Sea.

    Talks here: Narration

Pictures: the game’s own, framed as its map panel showed them; tap one for the whole painting.