Protectorate Clergyman
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TROOP — Human Cleric
- Cost
- 3
- Shards
- Attack / Defense
- 3 / 2
- Rarity
- Uncommon
- Faction
- Ardent
Inspire - As another troop with cost equal to or greater than this troop's cost enters play under your control, that troop gets +1/+1.
The Protectorate are elite defenders of the human realm of Carloth. The clergy provide divine inspiration to the knights that follow them onto the battlefield.
Keywords
- Inspire
- Troops with Inspire grant their game text to any friendly troop that has a cost equal to or greater than their cost that enters play.
Legal in
- StandardNot legal
- ImmortalLegal
- RockNot legal
- Chapter 1†Legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Related
Equipment that fits this card (1)
Printings
Shards of Fate Printing
In pre-built decks
- Starter Deck - Humans (Human Bravery) ×2
The ready-made decks the game sold or gave away: starter decks, collector's decks, Dueling Pit and signature decks.
Played by computer opponents
- Princess Victoria at Peterson Woods, The Alachian Sea ×3, in 2 fights
- Commander Hawthorne at The Stables, Fort Romor ×4
- His Majesty, King Gabriel at Frost Ring Arena ×1, in 2 fights
- Sly Huntress at Frost Ring Arena ×1, in 2 fights
