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Rune Ear Elite: the card
Rebuilt from the game's own pieces: its frame, painting and final card text.
Art: Piotr Arendzikowski

Rune Ear Elite

My collection

TROOP — Shin'hare Warrior

Cost
4
Shards
Attack / Defense
2 / 2
Rarity
Uncommon
Faction
Underworld

Crush
When a troop enters play under your control, this gets +2/+2 this turn.

Unlike common battle hoppers, Rune Ears are expected to survive combat so they can use their experience to lead more troops into further battles.

Keywords

Crush
If this assigns more than fatal combat damage to all troops blocking it, the rest will be assigned to the defending champion

Legal in

  • StandardNot legal
  • RockNot legal
  • Chapter 1†Not legal
  • Chapter 3†Not legal
  • Chapter 4†Not legal
  • Chapter 5†Not legal

Related

Equipment that fits this card (1)

Elite Handwraps

Printings

  • Armies of Myth Printing

    Uncommon#220Released 21 Jul 2015Art: Piotr Arendzikowski

Played by computer opponents

Ban list and rotation history

  • Armies of Myth and Primal Dawn rotate out of Standard.