Rune Ear Burrower
My collection
This browser isn't keeping site data, so your marks will be forgotten when you leave.
TROOP — Shin'hare Ranger
- Cost
- 4
- Shards
- Attack / Defense
- 1 / 1
- Rarity
- Common
- Faction
- Underworld
Tunneling: 3
: Tunnel Rune Ear Burrower.
Deploy - This gets +1/+1 for each other troop you control.
The birth of a rune ear is rare, only one will appear in about every ten thousand litters.
Keywords
- Tunneling
- You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
- Deploy
- When this enters play, the following effect will execute.
Legal in
- StandardNot legal
- ImmortalLegal
- RockNot legal
- Chapter 1†Legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Printings
Shattered Destiny Printing
Played by computer opponents
- Shin'hare Explorers at Tomb of Lingerers, Ruins of Kukatan ×4
- Moon'ariu Sensei at Frost Ring Arena ×1, in 2 fights
