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Worm Caller: the card
Rebuilt from the game's own pieces: its frame, painting and final card text.
Art: Jon Buran

Worm Caller

My collection

TROOP — Dwarf Warlock

Cost
5
Shards
Attack / Defense
3 / 4
Rarity
Rare
Faction
Underworld

Tunneling: 4
BASIC : Tunnel Worm Caller.
Deploy - Create a Wormoid Hydra and put it underground.

"Getting them to show up is easy. Pointing them in the right direction is the tricky part!"

Keywords

Tunneling
You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
Deploy
When this enters play, the following effect will execute.

Legal in

  • StandardNot legal
  • ImmortalNot legal
  • RockNot legal
  • Chapter 1†Not legal
  • Chapter 2†Not legal
  • Chapter 3†Not legal
  • Chapter 4†Not legal
  • Chapter 5†Not legal

Related

Equipment that fits this card (2)

Worm Hide Handlers, Worm Whistle

Printings

  • Frost Ring Arena PvE

    RareReleased 10 Mar 2015Art: Jon Buran