Worm Caller
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TROOP — Dwarf Warlock
- Cost
- 5
- Shards
- Attack / Defense
- 3 / 4
- Rarity
- Rare
- Faction
- Underworld
Tunneling: 4
: Tunnel Worm Caller.
Deploy - Create a Wormoid Hydra and put it underground.
"Getting them to show up is easy. Pointing them in the right direction is the tricky part!"
Keywords
- Tunneling
- You may tunnel this card from your hand by paying its tunneling cost - it is put underground, where it is hidden from your opponent and is not affected by cards that affect cards in play. At the start of your turn, your underground Tunneling cards get a tunneling counter. The card surfaces when the number of tunneling counters on it is equal to, or greater, than its tunneling number; it is played for free immediately and gets Speed this turn.
- Deploy
- When this enters play, the following effect will execute.
Legal in
- StandardNot legal
- ImmortalNot legal
- RockNot legal
- Chapter 1†Not legal
- Chapter 2†Not legal
- Chapter 3†Not legal
- Chapter 4†Not legal
- Chapter 5†Not legal
- Campaign & Frost Ring ArenaLegal
- Siege DefenseLegal
As of the last ban list (effective 2018-05-07), before the game shut down. † This format's rules are pieced together from partial sources, so a card shown Legal here is less certain than in the others.
Related
Equipment that fits this card (2)
Printings
Frost Ring Arena PvE
