← Learn HEX

Game modes

How HEX’s player-versus-player modes worked, in the game’s own words, with its own icons. The modes against the computer (Frost Ring Arena, the Campaign, the Dueling Pit and Siege) will have a section of their own.

The ranked ladder

  1. Iron Divisionno rewards
  2. Bronze Divisiona reward at each of Tiers 1–5; Bronze Ranked Sleeve
  3. Silver Divisiona reward at each of Tiers 1–5; Silver Ranked Sleeve
  4. Gold Divisiona reward at each of Tiers 1–5; Gold Ranked Sleeve
  5. Platinum Divisiona reward at each of Tiers 1–5; Platinum Ranked Sleeve
  6. Cosmic Division1 reward; Cosmic Ranked Sleeve

Standard Constructed Ladder

Play a best of 3 match against a randomly determined opponent of similar skill and rank. Winning these matches will increase your standing in the Constructed Ladder for this season. You can earn rewards by increasing your ladder rank each season.

Select a deck from any of the valid PVP decks you have constructed and saved, or a valid starter deck. Decks must consist of at least 60 PVP legal cards and may have up to 15 reserve cards, with no more than 4 copies of any individual card or gem.

Matches are best 2 out of 3, with reserves changes allowed between games.

When you reach Cosmic rank, you will earn Cosmic Coins for winning matches, with bonus Coins rewarded for winning multiple matches in a row.

Note: There are separate ladders for Constructed and Limited matches.

Ranked Stars

Earn stars by winning ranked games.

Collect enough stars and your ladder rank will increase.

You are currently ranked in the Iron tier of the ladder. While in this preliminary tier, you will only battle against opponents who are also Iron ranked and you will not lose rank for any losses.

You will earn Stars towards reaching your next rank after winning a ranked match. Once you reach the Bronze tier, your stars can be depleted for losing a match.

Win matches to improve your Constructed Rank and earn new rewards. Earn 10 stars in constructed matches to climb up to Silver rank and receive additional rewards!

Unranked play

Unranked Constructed

Play a game against a randomly determined opponent using a constructed deck. There are no prizes for this mode and any wins or losses will not affect your standing in the ladder.

Matches are single game.

You can use this mode as a proving grounds to test out new deck ideas, as any wins or losses will not affect your ranking in the seasonal ladder.

HEX Primal Immortal Queue

Play a game against a randomly determined opponent using an Immortal legal constructed deck. The winner earns 1 HEX PRIMAL IMMORTAL TICKET good for entering the next Hex Primal Immortal Championship Series event. Players need 20 tickets to enter the championship event occurring every other month. Wins and losses in this mode will not affect your standing in the ladder.

Matches are best 2 out of 3, with reserves changes allowed between games.

Recommended for all players. Small time commitment.

Proving Grounds

The Proving Grounds is where you go to play quick matches against other players or a computer opponent.

Tournaments

Swiss

Once each match is complete, you will be returned to the tournament page. You can play in each round regardless of if you win or lose. The round ends once all participants finish their matches, after which the next round starts in 1 minute. The number of rounds played depends on the number of players in the tournament.

Matches are best two out of three, with reserves changes allowed between games.

Once finished, prizes are awarded based on your number of match wins.

Recommended for all players. Large time commitment.

Single Elimination

Once each match is complete, you will be returned to the tournament page. If you win your match, you will be allowed to play in the next round. The round ends once all participants finish their matches, after which the next round starts in 1 minute. The number of rounds played depends on the number of players in the tournament.

Prizes are awarded based on final placement in the tournament ranking.

Recommended for experienced players. Variable time commitment.

Sealed Deck

Enter this tournament and you will open six booster packs from which you build a 40-card minimum deck. You will have access to everything needed to play at the start of the tournament, you just have to build your deck before your first game. You will get to keep all the cards you opened.

Booster Draft

For this tournament, each player will receive three booster packs and be randomly placed at one “table” with seven other players. Each player opens a booster pack and drafts a card from it. After each card is drafted they pass the booster pack to the next player in the draft. Every player then drafts a card from their new pack and repeats this process until all of the cards are drafted. This is repeated for a total of 3 full booster packs per player. At the end of the draft, you have 15 minutes for deck construction, and are then paired against another player for your first match. You will get to keep all the cards you drafted.

Byes, drops and disconnections

This round of your tournament had an odd number of people and as a result, you received a bye for this round. A bye is a free win in the tournament, so sit back and relax until your next round.

If you drop you will be issued a refund for the entry fee and will no longer be registered in the tournament.

Your opponent was offline at the start of your game and you have been awarded a victory for that game. Your opponent has until the end of sideboarding to reconnect or you will be awarded a match win.

The standings, in the game’s order:

  1. Match Wins
  2. Opponents match win %
  3. Opponents opponents' match win%
  4. Personal game win%

Gauntlets

Limited formats

In Limited formats, like Sealed and Draft Gauntlet, you do not use a constructed deck. Instead, you are given a small pool of cards with which to create your deck, and then you battle other players who have created a deck in the same way. When the event is over, you get to keep all your cards, in addition to any earned rewards!

Constructed Gauntlet

You will be paired against a player with a similar tournament record. You can leave and come back later at any time, your progress will be saved. Play until reaching 5 wins or 3 losses (whichever comes first).

Matches are best two out of three, with reserves changes allowed between games.

Once finished, prizes are awarded based on your number of match wins.

Sealed Gauntlet

Entering this tournament will open 6 booster packs of cards, providing you the materials from which you will build a 40-card minimum deck. You will get to keep all the cards you opened.

After each match, you will be returned to the deck building screen where you can choose to modify your deck and play again.

Matches are single game. Your gauntlet progess will be saved between matches allowing you to leave and return later.

Play until reaching 5 wins or 3 losses (whichever comes first). Once finished, prizes are awarded based on your number of match wins.

Draft Gauntlet

At the end of the draft, you will build a deck from the cards you selected.

You may continue playing until you have completed 3 matches. Matches are best 2 out of 3, with reserves changes allowed between games. Your gauntlet progess will be saved between matches allowing you to leave and return later.

Prizes are awarded based on final placement in the tournament ranking. In addition, you get to keep all the cards you drafted.

Evolving Sealed Gauntlet

Entering this tournament will open 2 booster packs, and provide you with additional random common and uncommon cards, from which you will build a 40-card minimum deck. After reaching your first and third match wins, your deck “Evolves”, adding another booster pack of cards to your pool.

After each match, you will be returned to the deck building screen, where you can choose to modify your deck and play again.

Matches are single game. Your gauntlet progess will be saved between matches allowing you to leave and return later.

Play until reaching 5 wins or 3 losses (whichever comes first). Once finished, prizes are awarded based on your number of match wins. In addition, you get to keep all the cards in your card pool.

Events

Merry Melee

Matches are a single game. The gauntlet continues until you have 5 wins or 3 losses, whichever comes first. This is a limited time event. Active gauntlets for this event will also be closed when the event expires. Prizes are awarded based on the number of matches won during the gauntlet.

Winning a total of 10 matches during this event will reward an animated sleeve.

Iconoclash

In this gauntlet, both players use the champion Corinth the Iconoclast, and a predetermined deck of 20 resource cards. (4 copies of the 5 standard resources.)

Corinth has a unique charge power that allows you to add new cards to your deck over the course of the game. This power allows you to spend 1 charge to look at 3 random cards (that are Immortal legal and that you meet the thresholds to play,) and choose one to put into your hand. Corinth's passive power will cause you to skip your normal draw phase, but at the end of your turn you will put your hand and crypt into your deck and draw 4 cards instead.

Perfect 10

In Perfect 10, you begin the game with 10 resource points and 5 of each threshold… but you are only allowed to play 1 card per turn! Build your own deck and prove to your adversaries that it’s the Perfect 10!

Dingleton

Dingleton uses a unique deck building restriction - You must build a Singleton deck of at least 100 cards to enter the gauntlet. You can include only 1 copy of each card in your deck, except for standard resources.

Portal Kombat

In this gauntlet, both players use the champion Galaxtar and a unique deck full of Portals. Your portal cards will transform at the start of each turn while in your hand, so it will be up to you to decide the best time to play them, or hold them off in the hopes of something better. Toasty!

Who's the Boss?

In this gauntlet format, each player will transform into a random Arena champion at the start of each game, granting you that champion's powers and deck for the duration of that match.

R.O.I.D.s!

R.O.I.D.s stands for Robot Originated Incredible Decks! In this gauntlet mode, you will receive a random deck (of either one or two thresholds), lovingly crafted for you by incredible robots. In each match your deck will be different and unique.

Epic Spell Warz

In this gauntlet, both players use the Frenzied Zakiir champion and have no deck. This champion has a unique power that says: If you would draw a card, instead, create two random actions and put them into your hand. You can use your Frenzied Zakiir's champion charge power to create an Embertongue Skarn, allowing you maximize the power of your random actions!

Tournament series

The game’s own words for each, and how much of it the Legacy Tournaments archive holds.

EventWhat the game saysIn Legacy Tournaments
HEX Clash - Sealed

After the last Swiss round, a cut to the top 8 players will be made. Standings are final for all players not in the top 8, and they will receive prizes at that time for their final placing. Door Prizes will be awarded at this time.

The top 8 players will compete in a single elimination booster draft. Wins or losses will not affect your standing in the ladder.

not in the archive
HEX Bash - ConstructedIts name only.103 events, 3,378 decks
Fight Night

Enter this tournament with a deck that has at least 60 cards, a champion, and up to 15 reserves cards. Decks may only contain cards of Common or Uncommon rarity, including reserves cards.

*The card Choir of Lumos is banned in this event.*

Matches are best 2 out of 3 games. Reserves changes are allowed between each game of the match, but reset at the end of the round.

486 events, 12,638 decks
Singles Night

Enter this tournament with a deck that has at least 60 cards, a champion, and up to 15 reserves cards. Decks may only contain 1 copy of any standard legal card, and any number of standard resources.

Matches are best 2 out of 3 games. Reserves changes are allowed between each game of the match, but reset at the end of the round.

224 events, 1,249 decks
Wild West Showdown

Enter this tournament with a deck that has at least 60 cards, a champion, and up to 15 reserves cards. Decks may contain Immortal and PvE cards, but no equipment.

not in the archive