Zoltog
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Kickstarter (the game's own note)
Default form (level 1)
- Health
- 26
- Hand size
- 7
Overwhelming Savagery - : Summon a Savage Raider for each troop you control that dealt damage to an opposing champion this turn.
Decree of the Mountain God - While you control one or more Orcs, opposing champions can't gain health.
Party passive
At the start of your first turn, add two vulnerable counters to each opposing champion.
Upgraded form (level 2)
- Health
- 26
- Hand size
- 7
Overwhelming Savagery - : Summon a Savage Raider for each troop you control that dealt damage to an opposing champion this turn.
Decree of the Mountain God - While you control one or more Orcs, opposing champions can't gain health.
Aggressive Leadership - When an Orc you control deals combat damage to an opposing champion, there's a 50% chance it gets +1.
What upgrading changes
- New
Aggressive Leadership - When an Orc you control deals combat damage to an opposing champion, there's a 50% chance it gets +1.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of your first turn, add two vulnerable counters to each opposing champion.
Deck rules
- Can include up to four copies of any Orcs in your deck.
- Can't include troops in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 3 | 3 | 2 | 2 | |
| 0 | 0 | 0 | 0 | |
| 4 | 4 | 4 | 4 | |
| 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 3 | 3 | 3 | 3 |