Zannut
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Herofall Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 23
- Hand size
- 7
Beam of Malice - : Deal 5 damage to target champion or troop.
Omen of Malice - When you play a socketed card, add a malice counter to this.
Your charge powers cost - to use for each malice counter on this.
Party passive
At the start of the game, a random socketed troop in your deck gets +1/+1.
Upgraded form (level 2)
- Health
- 23
- Hand size
- 7
Beam of Malice - : Deal 5 damage to target champion or troop.
Omen of Malice - When you play a socketed card, add a malice counter to this.
Your charge powers cost - to use for each malice counter on this.
Vestige of Doom - At the start of the game, gain a random threshold. Then create a Relic of Nulzann and put it into your hand.
What upgrading changes
- New
Vestige of Doom - At the start of the game, gain a random threshold. Then create a Relic of Nulzann and put it into your hand.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, a random socketed troop in your deck gets +1/+1.
Deck rules
- Can include up to four copies of any socketable cards in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| Artifact | 4 | 4 | 4 | 4 |