Tobias Belch
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- Played in
- The Campaign, in your party
- How obtained
- Frostheart Chest (the game's own note)
Default form (level 1)
- Health
- 24
- Hand size
- 7
: Transform target troop you control card into a random troop of the same shards with cost +.
When you play a non-resource card, draw a card. Then cards in your hand get cost +.
At the start of your turn, cards in your hand get cost -.
Party passive
: When a troop you control transforms, it gets +2/+2.
Upgraded form (level 2)
- Health
- 24
- Hand size
- 7
: Transform target troop you control card into a random troop of the same shards with cost +.
When you play a non-resource card, draw a card. Then cards in your hand get cost +.
At the start of your turn, cards in your hand get cost -.
: Put a Balthasar from your deck into play.
What upgrading changes
- New
: Put a Balthasar from your deck into play.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
: When a troop you control transforms, it gets +2/+2.
Deck rules
- Your deck must contain at least 20 differently named non-resource cards.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | |
| 4 | 3 | 2 | 2 | |
| 4 | 3 | 2 | 2 | |
| Artifact | 2 | 1 | 0 | 0 |