← All mercenaries

Thokoht: as the game drew it
As the game drew it in its party slots, rebuilt from its own pieces · Art: Dani Oduber

Thokoht

My collection
Mercenary — Rare — Necrotic Warlock — Underworld
Set
Campaign: Chapter 2
Played in
The Campaign, in your party
How obtained
Adventure Zone II (the game's own note)

Default form (level 1)

Health
10
Hand size
4

Shadow Dagger - BASIC: Deal 2 damage to target champion or troop. Then, discard a card.
Blood Pact - At the start of your turn, draw a card. Lose 1 health.

Party passive

At the start of the game, if you have fewer cards in hand than each opposing champion, gain 2 health.

Upgraded form (level 2)

Health
10
Hand size
4

Shadow Dagger - BASIC: Deal 2 damage to target champion or troop. Then, discard a card.
Blood Pact - At the start of your turn, draw a card. Lose 1 health.
Unburden - When you discard a card, gain 2 health.

What upgrading changes

  • New

    Unburden - When you discard a card, gain 2 health.

Upgrade Your Mercenary: how it worked

Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.

Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.

The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.

Party passive

At the start of the game, if you have fewer cards in hand than each opposing champion, gain 2 health.

Deck rules

  • Can't include Avatars in your deck unless they're blood.

Shard Alignment

Number of each card you can add based on rarity and shard type
ShardCommonUncommonRareLegendary
4444
2222
3333
3333
0000
Artifact3333