Thokoht
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Adventure Zone II (the game's own note)
Default form (level 1)
- Health
- 10
- Hand size
- 4
Shadow Dagger - : Deal 2 damage to target champion or troop. Then, discard a card.
Blood Pact - At the start of your turn, draw a card. Lose 1 health.
Party passive
At the start of the game, if you have fewer cards in hand than each opposing champion, gain 2 health.
Upgraded form (level 2)
- Health
- 10
- Hand size
- 4
Shadow Dagger - : Deal 2 damage to target champion or troop. Then, discard a card.
Blood Pact - At the start of your turn, draw a card. Lose 1 health.
Unburden - When you discard a card, gain 2 health.
What upgrading changes
- New
Unburden - When you discard a card, gain 2 health.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, if you have fewer cards in hand than each opposing champion, gain 2 health.
Deck rules
- Can't include Avatars in your deck unless they're blood.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 4 | 4 | 4 | 4 | |
| 2 | 2 | 2 | 2 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 3 | 3 | 3 | 3 |