Tafford the Tireless
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Armies of Myth Chest (the game's own note)
Default form (level 1)
- Health
- 22
- Hand size
- 7
Manifest Militia - : Summon a random troop with cost equal to the number of constants you control.
Memories of the Departed - At the start of your turn, each champion with three or more troops in their crypt loses 2 health.
Party passive
At the start of the game, create two Blessings and put them into your deck.
Upgraded form (level 2)
- Health
- 22
- Hand size
- 7
Manifest Militia - : Summon a random troop with cost equal to the number of constants you control.
Memories of the Departed - At the start of your turn, each champion with three or more troops in their crypt loses 2 health.
Everlasting Senty - When an opposing champion plays an action, create an Eternal Youth and put it into your hand.
What upgrading changes
- New
Everlasting Senty - When an opposing champion plays an action, create an Eternal Youth and put it into your hand.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, create two Blessings and put them into your deck.
Deck rules
- Can include up to four copies of any constant in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 2 | 2 | 2 | 2 | |
| 4 | 4 | 4 | 4 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| Artifact | 2 | 2 | 2 | 2 |