Slamvolt
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Shattered Destiny Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 18
- Hand size
- 7
Manual Crank Ventilation - : , Exhaust a troop you control You have a 50% chance to lose a charge.
High Performance Voltage Generator - When you play a non-resource card, you have a 50% chance to gain a charge.
Overclocked - At the start of your turn, if you have three or four charges, lose 1 health and draw a card.
Automated Cooling Cycle - At the start of your turn, if you have five or more charges, you lose all charges.
Party passive
At the start of the game, two random artifacts in your deck get "Deploy - Gain a charge."
Upgraded form (level 2)
- Health
- 18
- Hand size
- 7
Manual Crank Ventilation - : , Exhaust a troop you control You have a 50% chance to lose a charge.
High Performance Voltage Generator - When you play a non-resource card, you have a 50% chance to gain a charge.
Overclocked - At the start of your turn, if you have three or four charges, lose 1 health and draw a card.
Automated Cooling Cycle - At the start of your turn, if you have five or more charges, you lose all charges.
Hex-Infused Nanotubes - While you have two or three charges, cards in your hand have cost -.
What upgrading changes
- New
Hex-Infused Nanotubes - While you have two or three charges, cards in your hand have cost -.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, two random artifacts in your deck get "Deploy - Gain a charge."
Deck rules
- Can't include Elementals in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| Artifact | 3 | 3 | 3 | 3 |