Sir Thorngage
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- Played in
- The Campaign, in your party
- How obtained
- Frostheart Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 21
- Hand size
- 7
: Trigger the Deathcry of target troop you control with a Deathcry.
When an opposing troop is created, it gets -1/-1.
Party passive
At the start of the game, four random Plants or Zombies in your deck get +1.
Upgraded form (level 2)
- Health
- 21
- Hand size
- 7
: Trigger the Deathcry of up to two target troops you control with a Deathcry.
When an opposing troop is created, it gets -1/-1.
: Sacrifice a troop Summon a random Plant with cost or less.
What upgrading changes
- Reworked
: Trigger the Deathcry of up to two target troops you control with a Deathcry.
- New
: Sacrifice a troop Summon a random Plant with cost or less.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, four random Plants or Zombies in your deck get +1.
Deck rules
- Can include up to four copies of any Elves, Plants, or Zombies in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 4 | 2 | 2 | 2 | |
| 0 | 0 | 0 | 0 | |
| 1 | 1 | 1 | 1 | |
| 0 | 0 | 0 | 0 | |
| 4 | 2 | 2 | 2 | |
| Artifact | 1 | 1 | 1 | 1 |