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Shayulsia: as the game drew it
As the game drew it in its party slots, rebuilt from its own pieces · Art: Chauncey Felisz

Shayulsia

My collection
Mercenary — Uncommon
Set
Campaign: Chapter 2
Played in
The Campaign, in your party
How obtained
Armies of Myth Wheels of Fate (the game's own note)

Default form (level 1)

Health
22
Hand size
7

Sow a Seed - BASIC: Summon a Seed Pod.
Sleep Seeds - When a Plant enters play under your control, stun up to one target opposing non-artifact troop.

Party passive

At the start of the game, three random troops in your deck without Skyguard get Skyguard.

Upgraded form (level 2)

Health
22
Hand size
7

Sow a Seed - BASIC: Summon a Seed Pod.
Sleep Seeds - When a Plant enters play under your control, stun up to one target opposing non-artifact troop.
Shaded Camouflage - When a Plant transforms, add a stealth counter to yourself.

What upgrading changes

  • New

    Shaded Camouflage - When a Plant transforms, add a stealth counter to yourself.

Upgrade Your Mercenary: how it worked

Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.

Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.

The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.

Party passive

At the start of the game, three random troops in your deck without Skyguard get Skyguard.

Deck rules

  • Can include up to four copies of any Faes, or Plants in your deck.

Shard Alignment

Number of each card you can add based on rarity and shard type
ShardCommonUncommonRareLegendary
1111
1111
1111
1111
3333
Artifact0000