Salty Sam, the Swashbuckler
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Platinum Plunder
- The game's note
- Tournament Reward
Default form (level 1)
- Health
- 24
- Hand size
- 7
Get off my ship! - : Put target troop into its controller's hand. It gets cost +.
Gotta pay the Toll - When an opposing troop enters play, gain a charge.
Party passive
At the start of the game, a random troop in your deck gets "Deploy - You may put target troop into its controller's hand. It gets cost +."
Upgraded form (level 2)
- Health
- 24
- Hand size
- 7
Get off my ship! - : Put target troop into its controller's hand. It gets cost +.
Gotta pay the Toll - When an opposing troop enters play, gain a charge.
Give me the Loot! - : Draw a card for each card in opposing hands.
What upgrading changes
- New
Give me the Loot! - : Draw a card for each card in opposing hands.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, a random troop in your deck gets "Deploy - You may put target troop into its controller's hand. It gets cost +."
Deck rules
- Can include up to four copies of any Hardshell, Human, or Minotaur in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 0 | 0 | 0 | 0 | |
| 2 | 2 | 3 | 3 | |
| 2 | 2 | 3 | 3 | |
| 2 | 2 | 3 | 3 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 0 | 0 | 0 | 0 |