Nettlemoss
This browser isn't keeping site data, so your marks will be forgotten when you leave.
- Set
- Scars of War
- Played in
- The Campaign, in your party
- How obtained
- Scars of War Chest (the game's own note)
Default form (level 1)
- Health
- 26
- Hand size
- 7
Life of War - : Target troop you control battles target opposing troop.
Deepwood Drums - When you Conscript a troop, that troop gets +1/+1 and cost -.
Party passive
At the start of the game, two random or troops in each opposing champion's deck get -1/-1.
Upgraded form (level 2)
- Health
- 26
- Hand size
- 7
Life of War - : Target troop you control battles target opposing troop.
Deepwood Drums - When you Conscript a troop, that troop gets +1/+1 and cost -.
Deepwood Calling - : Discard a card If you control an troop, Conscript an troop. If you control an troop, Conscript an troop.
What upgrading changes
- New
Deepwood Calling - : Discard a card If you control an troop, Conscript an troop. If you control an troop, Conscript an troop.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, two random or troops in each opposing champion's deck get -1/-1.
Deck rules
- Your deck must contain an equal number of and troops.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 3 | 3 | 2 | 1 | |
| 3 | 3 | 2 | 1 | |
| 4 | 4 | 3 | 2 | |
| 4 | 4 | 3 | 2 | |
| 4 | 4 | 3 | 2 | |
| Artifact | 2 | 2 | 1 | 0 |