Naal-Noorfoh the Just
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- Played in
- The Campaign, in your party
- How obtained
- Dead of Winter Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 19
- Hand size
- 8
Dark Dealings - : Put up to two constants you control into your hand. For each constant put into your hand this way Verdict.
Brightened Life - When a Spirit you control dies, put it into your deck. It gets +2/+2 and Steadfast.
Party passive
At the start of the game, a random troop in your hand gets "Deathcry - Choose one at random: Summon a Daybreak; or Summon a Nightfall."
Upgraded form (level 2)
- Health
- 19
- Hand size
- 8
Dark Dealings - : Put up to two constants you control into your hand. For each constant put into your hand this way Verdict.
Brightened Life - When a Spirit you control dies, put it into your deck. It gets +2/+2 and Steadfast.
Enhanced Balance - 25% Chance: When a Spirit enters play under your control, it gets "When you Verdict, create a random constant you meet the threshold requirements to play and put it into your hand. It gets cost -."
What upgrading changes
- New
Enhanced Balance - 25% Chance: When a Spirit enters play under your control, it gets "When you Verdict, create a random constant you meet the threshold requirements to play and put it into your hand. It gets cost -."
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, a random troop in your hand gets "Deathcry - Choose one at random: Summon a Daybreak; or Summon a Nightfall."
Deck rules
- Your deck must contain an equal number of and troops.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 4 | 4 | 3 | 2 | |
| 4 | 4 | 3 | 2 | |
| 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 3 | 2 | 2 | 2 |