Mayor Galway
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- AZ2 Encounter: Mayor Galway
- The game's note
- Adventure Zone II
Default form (level 1)
- Health
- 23
- Hand size
- 7
Loyal Crewmen - : Summon two Townsfolk.
The Dark Water - Before the start of the game, summon The Dark Water.
Veteran Seafarer - At the start of the game, if you are on a Coastline or a Ship battleboard, draw a card.
Party passive
At the start of the game, a random troop in your hand gets "Deathcry - Summon a Galway's Retribution."
Upgraded form (level 2)
- Health
- 23
- Hand size
- 7
Loyal Crewmen - : Summon two Townsfolk.
The Dark Water - Before the start of the game, summon The Dark Water.
Veteran Seafarer - At the start of the game, if you are on a Coastline or a Ship battleboard, draw a card.
Founder of the Shadow Watch - When an opposing undead troop enters play, ready all troops you control.
What upgrading changes
- New
Founder of the Shadow Watch - When an opposing undead troop enters play, ready all troops you control.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, a random troop in your hand gets "Deathcry - Summon a Galway's Retribution."
Deck rules
- Can't include Harpies, Krakens, Sea Hags, or Undead in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 0 | 0 | 0 | 0 | |
| 4 | 4 | 4 | 4 | |
| 3 | 3 | 3 | 3 | |
| 4 | 4 | 4 | 4 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 3 | 3 | 3 | 3 |