Khafra
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- Set
- Scars of War
- Played in
- The Campaign, in your party
- How obtained
- Scars of War Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 23
- Hand size
- 8
Beckon Through the Ether - : Create two random or troops that you meet the threshold requirements to play, choose one and put it into your hand. Then void the other troop.
Assembled Intellect - At the start of your turn, if you control a Cleric, Mage, and Warlock, troops you control get Lifedrain, Spellshield, and Steadfast until the start of your next turn.
Assembled Strength - At the start of your turn, if you control a Ranger, Rogue, and Warrior, troops you control get Rage 1, Skyguard, and Swiftstrike until the start of your next turn.
Party passive
At the start of the game, two random Clerics, Mages, Rangers, Rogues, Warlocks, or Warriors in your deck get cost -.
Upgraded form (level 2)
- Health
- 23
- Hand size
- 8
Beckon Through the Ether - : Create two random or troops that you meet the threshold requirements to play, choose one and put it into your hand. Then void the other troop.
Assembled Intellect - At the start of your turn, if you control a Cleric, Mage, and Warlock, troops you control get Lifedrain, Spellshield, and Steadfast until the start of your next turn.
Assembled Strength - At the start of your turn, if you control a Ranger, Rogue, and Warrior, troops you control get Rage 1, Skyguard, and Swiftstrike until the start of your next turn.
Proficient Coalition - At the start of your turn, if you control a Cleric, Mage, Ranger, Rogue, Warlock, and Warrior, draw two cards.
What upgrading changes
- New
Proficient Coalition - At the start of your turn, if you control a Cleric, Mage, Ranger, Rogue, Warlock, and Warrior, draw two cards.
- Reworked the party passive
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, two random Cleric, Mage, Ranger, Rogue, Warlock, or Warrior troops in your deck get cost -.
Deck rules
- Your deck must contain a Cleric, Mage, Ranger, Rogue, Warlock, and Warrior.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| Artifact | 3 | 3 | 3 | 3 |