Katsuhiro
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- AZ2 Encounter: Katsuhiro
- The game's note
- Starter Mercenary
Default form (level 1)
- Health
- 22
- Hand size
- 8
Martial Training - : Troops in your hand get +1. Troops you control get +1.
Disciple of the Blood Scrolls - At the end of your turn, if you have three or more troops that attacked this turn, gain 3 health.
Party passive
At the start of the game, if an opposing champion won the coin flip, gain a charge.
Upgraded form (level 2)
- Health
- 22
- Hand size
- 8
Martial Training - : Troops in your hand get +1. Troops you control get +1.
Disciple of the Blood Scrolls - At the end of your turn, if you have three or more troops that attacked this turn, gain 3 health.
Find the Weak Point - At the start of your turn, if you control three or more troops, add a vulnerable counter to each opposing champion.
What upgrading changes
- New
Find the Weak Point - At the start of your turn, if you control three or more troops, add a vulnerable counter to each opposing champion.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, if an opposing champion won the coin flip, gain a charge.
Deck rules
- Can't include troops in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 4 | 4 | 3 | 3 | |
| 1 | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | |
| 1 | 1 | 1 | 1 | |
| 4 | 4 | 3 | 3 | |
| Artifact | 4 | 4 | 3 | 3 |