Hawkor
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Primal Dawn Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 22
- Hand size
- 7
Extravagant Boast - : Your equipped cards in all zones get cost -. Move each equipped card in your deck up five spaces.
Inspiring Display - When you play an equipped card, troops you control get +1/+1.
Fitted for Battle - At the start of the game, you get Armor 1.
Party passive
At the start of the game, three random troops in your deck get +1.
Upgraded form (level 2)
- Health
- 22
- Hand size
- 7
Extravagant Boast - : Your equipped cards in all zones get cost -. Move each equipped card in your deck up five spaces.
Inspiring Display - When you play an equipped card, troops you control get +1/+1.
Fitted for Battle - At the start of the game, you get Armor 1.
Stockpiled Assets - At the start of the game, create a copy of up to three equipped cards in your deck and put them into your deck.
What upgrading changes
- New
Stockpiled Assets - At the start of the game, create a copy of up to three equipped cards in your deck and put them into your deck.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, three random troops in your deck get +1.
Deck rules
- Can't include Beasts in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| 3 | 3 | 3 | 3 | |
| Artifact | 3 | 3 | 3 | 3 |