G24A-19
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Adventure Zone II (the game's own note)
Default form (level 1)
- Health
- 8
- Hand size
- 7
Body Slam - : You get Armor 1. Then, deal 1 damage to each opposing champion for each armor you have.
Scrap Renovations - : Void target artifact in an opposing champion's crypt. You get Armor 1.
You can't gain health.
Party passive
At the start of the game, if you have more health than each opposing champion, a random troop in your hand gets +1.
Upgraded form (level 2)
- Health
- 8
- Hand size
- 7
Body Slam - : You get Armor 1. Then, deal 1 damage to each opposing champion for each armor you have.
Scrap Renovations - : Void target artifact in an opposing champion's crypt. You get Armor 1.
Fitted for Battle - At the start of the game, you get Armor 1.
You can't gain health.
What upgrading changes
- Reworked
Fitted for Battle - At the start of the game, you get Armor 1.
- New
You can't gain health.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, if you have more health than each opposing champion, a random troop in your hand gets +1.
Deck rules
- Can't include quick cards in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| Artifact | 4 | 4 | 4 | 4 |