← All mercenaries

Feste: as the game drew it
As the game drew it in its party slots, rebuilt from its own pieces · Art: Daniel Peacock

Feste

My collection
Mercenary — Rare — Elf Mage — Ardent
Set
Campaign: Chapter 2
Played in
The Campaign, in your party
How obtained
Armies of Myth Chest (the game's own note)

Default form (level 1)

Health
23
Hand size
7

Skillful Manipulation - BASIC: Each champion draws two cards. Then, each champion discards two cards.
Repeat Performance - Put your crypt into your deck.

Party passive

At the start of the game, a random non-resource in your hand gets "BASIC: , Discard this Draw a card."

Upgraded form (level 2)

Health
23
Hand size
7

Skillful Manipulation - BASIC: Each champion draws two cards. Then, each champion discards two cards.
Repeat Performance - Put your crypt into your deck.
Fire Juggler - When a resource enters a crypt, deal 1 damage to each opposing champion.

What upgrading changes

  • New

    Fire Juggler - When a resource enters a crypt, deal 1 damage to each opposing champion.

Upgrade Your Mercenary: how it worked

Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.

Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.

The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.

Party passive

At the start of the game, a random non-resource in your hand gets "BASIC: , Discard this Draw a card."

Deck rules

  • Your deck must contain at least 10 constants.

Shard Alignment

Number of each card you can add based on rarity and shard type
ShardCommonUncommonRareLegendary
1111
2222
4444
2222
3333
Artifact3333