Corporal Hadrian
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- Set
- Scars of War
- Played in
- The Campaign, in your party
- How obtained
- Scars of War Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 22
- Hand size
- 7
- Charges
- 1
Get Moving! - : A random non-resource card in your hand with cost 3 or more gets Mobilize.
Ascend the Ranks - When a troop with Mobilize enters play under your control, it gets +1/+1 for each exhausted troop you control.
Party passive
At the start of the game, two random non-resource cards in your deck get Mobilize.
Upgraded form (level 2)
- Health
- 22
- Hand size
- 7
- Charges
- 1
Get Moving! - : A random non-resource card in your hand with cost 3 or more gets Mobilize.
When a troop with Mobilize enters play, it gets +1/+1 for each exhausted troop you control.
As Fast as I Can - Your troops with Mobilize in all zones have Speed.
What upgrading changes
- Reworked
When a troop with Mobilize enters play, it gets +1/+1 for each exhausted troop you control.
- New
As Fast as I Can - Your troops with Mobilize in all zones have Speed.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, two random non-resource cards in your deck get Mobilize.
Deck rules
- Your deck must contain 10 or more troops with Mobilize.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 2 | 2 | 2 | 2 | |
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| 4 | 4 | 4 | 4 | |
| 2 | 2 | 2 | 2 | |
| Artifact | 3 | 3 | 3 | 3 |