Boingo
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- Played in
- The Campaign, in your party
- How obtained
- Doombringer Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 22
- Hand size
- 7
Hopping Havoc - : When target troop deals damage to an opposing champion this turn, destroy a random opposing card.
Wild Ride - At the start of your turn, revert a random troop you control. It gets Flight and +1/-1 this turn.
Party passive
At the start of the game, each opposing champion discards an artifact.
Upgraded form (level 2)
- Health
- 22
- Hand size
- 7
Hopping Havoc - : When target troop deals damage to an opposing champion this turn, destroy a random opposing card.
Wild Ride - At the start of your turn, revert a random troop you control. It gets Flight and +1/-1 this turn.
Bounce, Pounce, Jounce and Trounce - You start the game with a Jouncing Carnage in your hand.
What upgrading changes
- New
Bounce, Pounce, Jounce and Trounce - You start the game with a Jouncing Carnage in your hand.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, each opposing champion discards an artifact.
Deck rules
- Can't include troops with 1 in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 3 | 3 | 2 | 2 | |
| 0 | 0 | 0 | 0 | |
| 3 | 3 | 2 | 2 | |
| 0 | 0 | 0 | 0 | |
| 3 | 3 | 2 | 2 | |
| Artifact | 1 | 1 | 1 | 1 |
