Augustine
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- AZ2 Encounter: Augustine
- The game's note
- Starter Mercenary
Default form (level 1)
- Health
- 27
- Hand size
- 7
Galvanize - : Target troop you control gets +2/+2.
Bold Determination - Troops you control with 4 or more have Steadfast.
Party passive
At the start of the game, if you won the coin flip, gain a charge.
Upgraded form (level 2)
- Health
- 27
- Hand size
- 7
Galvanize - : Target troop you control gets +2/+2.
Bold Determination - Troops you control with 4 or more have Steadfast.
Overpowering Blows - Troops you control with 6 or more have Crush.
What upgrading changes
- New
Overpowering Blows - Troops you control with 6 or more have Crush.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, if you won the coin flip, gain a charge.
Deck rules
- Can't include troops in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | |
| 4 | 4 | 3 | 3 | |
| 4 | 4 | 3 | 3 | |
| 4 | 4 | 3 | 3 | |
| 1 | 1 | 1 | 1 | |
| Artifact | 1 | 1 | 1 | 1 |