← All mercenaries

Ashahsa: as the game drew it
As the game drew it in its party slots, rebuilt from its own pieces · Art: Tyler James

Ashahsa

My collection
Mercenary — Common — Necrotic Mage — Underworld
Set
Campaign: Chapter 2
Played in
The Campaign, in your party
How obtained
Shards of Fate Wheels of Fate (the game's own note)

Default form (level 1)

Health
16
Hand size
7
Charges
1

Convoke the Windbourne - BASIC: Summon a Windbourne Acolyte.
Aerial Supremacy - When a troop with Flight enters play under your control, destroy target opposing troop with Flight with equal to or less than that troop's .

Party passive

At the start of the game, two random troops in your deck without Flight get Flight.

Upgraded form (level 2)

Health
16
Hand size
7
Charges
1

Convoke the Windbourne - BASIC: Summon a Windbourne Disciple.
Aerial Supremacy - When a troop with Flight enters play under your control, destroy target opposing troop with Flight with equal to or less than that troop's .

What upgrading changes

  • Reworked

    Convoke the Windbourne - BASIC: Summon a Windbourne Disciple.

Upgrade Your Mercenary: how it worked

Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.

Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.

The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.

Party passive

At the start of the game, two random troops in your deck without Flight get Flight.

Deck rules

  • Can't include Humans in your deck.
  • Can't include troops with Tunneling in your deck.

Shard Alignment

Number of each card you can add based on rarity and shard type
ShardCommonUncommonRareLegendary
2222
2222
2222
4444
0000
Artifact2222