Ashahsa
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Shards of Fate Wheels of Fate (the game's own note)
Default form (level 1)
- Health
- 16
- Hand size
- 7
- Charges
- 1
Convoke the Windbourne - : Summon a Windbourne Acolyte.
Aerial Supremacy - When a troop with Flight enters play under your control, destroy target opposing troop with Flight with equal to or less than that troop's .
Party passive
At the start of the game, two random troops in your deck without Flight get Flight.
Upgraded form (level 2)
- Health
- 16
- Hand size
- 7
- Charges
- 1
Convoke the Windbourne - : Summon a Windbourne Disciple.
Aerial Supremacy - When a troop with Flight enters play under your control, destroy target opposing troop with Flight with equal to or less than that troop's .
What upgrading changes
- Reworked
Convoke the Windbourne - : Summon a Windbourne Disciple.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, two random troops in your deck without Flight get Flight.
Deck rules
- Can't include Humans in your deck.
- Can't include troops with Tunneling in your deck.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 2 | 2 | 2 | 2 | |
| 4 | 4 | 4 | 4 | |
| 0 | 0 | 0 | 0 | |
| Artifact | 2 | 2 | 2 | 2 |