Aethynia
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- Set
- Campaign: Chapter 2
- Played in
- The Campaign, in your party
- How obtained
- Kickstarter (the game's own note)
Default form (level 1)
- Health
- 30
- Hand size
- 7
Angelic Conversion - : Transform target troop you control into an Angel.
Exalted Resolve - When an opposing troop attacks, gain 1 health.
Party passive
At the start of the game, gain 1 health for each troop in your hand.
Upgraded form (level 2)
- Health
- 30
- Hand size
- 7
Angelic Conversion - : Transform target troop you control into an Angel.
Exalted Resolve - When an opposing troop attacks, gain 1 health.
Avatar troops you control have +2/+2.
What upgrading changes
- New
Avatar troops you control have +2/+2.
Upgrade Your Mercenary: how it worked
Complete a Mercenary Challenge node in a dungeon to earn upgrade marks. Earn 2 marks and pay the mercenary’s fee to upgrade them permanently for your account.
Dungeon encounters can now be marked as a Mercenary Challenge. Defeating that encounter with a Mercenary will award bonus gold and grant progress towards upgrading that Mercenary.
The game's own words. The fee was set by the game's server, so its amount isn't in the game files. A mercenary could be upgraded once.
Party passive
At the start of the game, gain 1 health for each troop in your hand.
Deck rules
- Can't include Avatars in your deck unless they're diamond.
Shard Alignment
| Shard | Common | Uncommon | Rare | Legendary |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | |
| 4 | 4 | 4 | 4 | |
| 0 | 0 | 0 | 0 | |
| 0 | 0 | 0 | 0 | |
| 4 | 4 | 4 | 4 | |
| Artifact | 3 | 3 | 3 | 3 |